Crystal Project

Crystal Project

Final Fantasy Project Overhaul
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Update: 27 Aug @ 12:19pm
by Flux

Still v3.21

Hotfix to Lore Ducks in Athenaeum

Update: 25 Aug @ 5:22pm
by Flux

Still v3.21

Hotfix for Deathgaze + Spark. It does not go gray now so it can be caught more easily at 60.

Update: 26 Jul @ 11:23pm
by Flux

Still v3.21

This is a sort of 'finalized' v3.21 release that includes the readme in the asset folder. This version is set in stone and won't be updated until 4.0 is released barring a major bug.

I'm cleaning up my terms of asset use to comply with finalbossblues' terms as stated on his Patreon FAQ (https://www.patreon.com/posts/patron-faq-50873907) as well as other creators. I apologize for any confusion, but the assets included in this mod now and in future versions shouldn't be used for other projects.

Update: 25 Jun @ 6:00am
by Flux

Still v3.21

General
Fixed a bunch of typos

-

Items/Gear
Staves: Tweaked Spi Gain on T5 Staves
Holy Rod: Is now a 2h Staff
Holy Rod: Renamed to Holy Staff

Update: 20 Jun @ 12:57pm
by Flux

STILL v3.21

This hotfix was necessary, as a major bug regarding interrupts was uncovered.
It should be fixed now, and interrupts can no longer be chained on enemies with a job status.

Dark Knight
Living Dead: Now requires License: Misc IV as intended.

Thank you for your patience.

Update: 20 Jun @ 6:59am
by Flux

v3.21
Yup, more hotfixes.

Dancer
Tempting Tango: Removed old Interrupt code, allowing for chain interrupts.

Update: 19 Jun @ 7:10pm
by Flux

Still v3.21
(I know, it still isn't 4.0; I promise I'm still working on it!)

Dancer
Mystery Waltz: Hotfix to remove some old lingering statuses.

Update: 18 Jun @ 11:38pm
by Flux

Still v3.21

Items/Gear
Light Axe: Fixed a description error
Main Gauche: Removed Dual Wield penalty.
Genji Gloves: Removed Dual Wield penalty.
Genji Gloves: Mnd -15%

--

Monk
Aura Blast: Is no longer main job only.
Martial Master: Removed
Brawler: Is now an Innate

--

Dragoon
General: Some descriptions rewritten.
True North: Now grants +6 AP
Lance Mastery: Now only provides the damage to Dive.
Dragon Eye: Reworked (2 PP. Your first Physical attack cannot miss. Recharges when you dodge.)

--

Archer
Wisp Form: Reworked (2 PP. Your attacks can't miss, but they also can't Crit.)

--

Ninja
Dual Wield: No longer has a penalty to Crit Dmg & Mnd

Update: 15 Jun @ 9:43am
by Flux

Still v3.21

Blue Mage
Quasar: Restored original DoT

I decided to preserve this mechanic for 3.0

--

Bard
Song of Hope: Potency 0/0/-25/-50 -> 0/0/-25/-25
Song of Hope: Stacks gained x2 -> x1

Reigning Song of Hope in a little bit.

--

Tek Knight
Heal Force: Restores 50% of Max HP -> 33% of User's Max HP to an ally

Update: 12 Jun @ 9:51am
by Flux

Still v3.21

Blue Mage
White Wind: Can now be used from the Menu.
Shock Strike: Potency 0/0/75/125 -> 0/0/30/125
Shock Strike: Var +5% -> +25% (similar to other Thunder spells)
Shock Strike: Removed Str scaling
Shock Strike: Now applies Self En-Thunder x2 on use
High Voltage: Base stacks x6 -> x4 (similar to Dark Knight/Mystic Knight's stances)
Quasar: Is now Thunder element
Quasar: Var +5% -> +25% (similar to other Thunder spells)
Quasar: Applies Quasar -> Shock x4