Crystal Project

Crystal Project

182 ratings
Final Fantasy Project Overhaul
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43.624 MB
11 Jun, 2023 @ 5:40pm
27 Aug @ 12:19pm
568 Change Notes ( view )

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Final Fantasy Project Overhaul

Description
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Overview:

This mod is a total conversion of Crystal Project into a Final Fantasy fan game.

It overhauls every job, revamps the entire gear system, changes every enemy and boss (during progression only currently), and reworks the main story. There is very little in the game that remains strictly vanilla.

FF Project has everything from the classic Black Mage kit, to the classic suite of Blue Magic, to Gau's Rages. You can even dual wield Flare Sword, if you so desire. Everything is built to bring back that classic limitless job synergy from the likes of Final Fantasy V and Final Fantasy Tactics. I worked really hard on it, needless to say, so I hope you enjoy it!

Note: Highly recommended to start this on a new save file if possible. Mods this big tend to have side effects installing or updating them mid-game.
Especially for version 3.0, you will want a new save. At this stage FF Project: Jobs is practically a new mod.

If you want to continue existing saves- or are on GoG or another platform that doesn't have mods- you can still find both v2.599 and latest version on my backup drive:
https://drive.google.com/drive/folders/1LJznP4NHRmWTUmrQyXp7UKUm0lmOQ1os?usp=sharing

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Version History:

Latest Version: v3.21

View the Details in the Change Notes Tab

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Can I get an overview of all the jobs this mod adds and changes?:

https://docs.google.com/document/d/1pQla6EkA5swPIOEWgXZXx_RuKEsNocGRLcU7Pj9lR7E/edit?usp=sharing

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FAQs & Compatibility Info:

Generally: Overhauls are incompatible, as is anything that alters vanilla questlines, monsters, shops, etc.
For more specifics, check out the google doc here:

https://docs.google.com/document/d/19WERTeG_ee-lXSihQhxCFj_y4MKlA6CWwhwDoy-0omc/edit?usp=sharing

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What About the Balance?

The mod is its own balance. There is VERY little remaining that is vanilla. All the gear, all the job kits, everything is wholly unique. This IS a fan game project at this stage.

The default Normal difficulty is meant to have tricky boss fights but otherwise be standard. Hard and Final Fantasy exist for those who want more of a challenge. Easy exists for those who just wanna play with the kits in a casual environment.

The FF Frog by Nan's lodge can provide additional unlocks if you don't like licenses or want access to jobs earlier.

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Can I Use Any Assets From This For My Own Crystal Project Mod/Other Project?

I'm afraid not. The assets included in FF Project are only meant for usage in my mod. I wouldn't prefer it to be this way, but it kind of has to be. A lot of the assets that were edited or repurposed were purchased or donated (from source below), and the rest will need to be acquired elsewhere.

Instead, I encourage you to purchase the assets yourself and support their original creators.

creativekind Magic Spell Effects 2: https://creativekind.itch.io/magic-spell-effects-2

Fixer of Alice Office/Skyfall Terminus: Was kind enough to donate a variety of icons to me. Thank you! Be sure to check out their mods.

Time Fantasy: https://itch.io/s/4310/time-fantasy-bundle : Many of the character sprites I had purchased from here or from his Patreon. This pack is also the base for many of my customs. Be sure to support finalbossblues' Patreon: https://www.patreon.com/finalbossblues

muniznico: I met him on Discord and he kindly made original sprites for me. They're his and not mine, so please don't use them without permission! : Responsible for: Dark Knight, Mystic Knight

Kaizzo: https://codepen.io/Kaizzo/pen/aGWwMM : Those FF7 text boxes in my screenshots were generated using this tool he wrote.

Likewise, please support Square Enix and Final Fantasy by buying their games.

Disclaimer:
I am NOT affiliated with Square Enix. This is a 100% non-commercial fan project for fun. I am not accepting or receiving money from this, and it is NOT meant to intrude upon or replace ANY existing games. Using this mod--or anything from this mod--for commercial or monetary purposes is strictly prohibited. Don't do it.

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Special Thanks

- River Runner Games for creating this awesome game.
- Square Enix for creating this awesome franchise.
- finalbossblues for his amazing Time Fantasy art.
- Xenon, NatalieRK, Brocknoth, Greiger and Shiri for testing the mod and helping me get 3.0 to release!
- Muniznico, who appeared out of literally nowhere and let me use their awesome Dark Knight and Mystic Knight sprites. You are amazing.
- Everyone else at the Crystal Project discord for putting up with my questions and giving me honest feedback!
- And that goes for the rest of you too, I appreciate every one of you who went out of your way to give me your thoughts and suggestions.
- My friends for supporting me.
- All of you for playing it!
Popular Discussions View All (13)
67
16 Jun @ 2:45pm
PINNED: Bug Reports for v3.0
Flux
67
2 Aug, 2024 @ 8:35am
ARCHIVE: Feedback - Jobs for v2.599
Flux
17
26 Aug, 2024 @ 3:40pm
3.0 is Coming! What You Need To Know
Flux
338 Comments
Circe 4 Sep @ 8:25pm 
I did notice that practically everything seemed to be immune to Osafune's MP Leak effect, which was disappointing; I don't think I ever once got effective use out of the thing. Kiyomori and Masamune were consistently great, and while situational, Murakumo was handy a few times.

Not for damage though. All of the percent-based attacks (Graviga etc) suffer horribly from how everything resists percentage damage due to debuffs. Diabolique's counter was especially useless because of that, sadly.

Lot of good synergies to be found. DK/Blue is a nightmare for enemy MP and lets you go hog-wild with your own; she was primary damage, primary healing, and secondary tank with all that. And Dancers are absolutely nasty if you have them dual-wielding since every hit increments the status effect. Overall, loved my time with it! Was really impressed with the Levistone, didn't realize new movement items were possible, but it was a little finicky about interactions with mount switching.
Circe 4 Sep @ 8:19pm 
Focused feedback time, 'cause I finished it. Sorta. Did you know the Levistone has enough juice to let you just skip the entire castle? Relatedly, did I miss any plot scenes by doing that 'cause I forgot you added some and I was still thinking of the vanilla one.

Try as I might I just couldn't make Gambler work. Maximizing their luck to make their output sufficient comes with too much sacrifice, it's easier to just run literally anything else. And that was even with a stat respec to get more luck.

Team's core classes were Dark Knight/Red Mage/Blue Mage, Dancer/Thief/Ninja/Arcanist, Bard/White Mage/Chemist/Gambler, Mystic Knight/Samurai/Paladin/Warrior. Other than Gambler, all of those worked pretty well.
Circe 30 Aug @ 4:36pm 
Okay I've found one that's actually a significant exploit this time!

Dark Knight passive "See You In Hell" does magic damage to every enemy when you die. But if you have a source of Magic Lifesteal, like the Crimson Choker, you just get right back up. And can immediately use it again and again.

It's funny but it's also kind of an invincibility cheat
Flux  [author] 30 Aug @ 4:26pm 
That's an oversight, and it looks like I still need to fix it in the update branch.

It'll be resolved in 4.0. Thanks for bringing it to my attention!
Circe 29 Aug @ 6:46pm 
Small... bug? I think?

The Cherry Staff, when added to the shops in Sequoia, goes into the Exotic Weapons shop instead of the Magic Weapons shop, even though it's a staff with a significant spirit boost.
Flux  [author] 27 Aug @ 9:51pm 
And some shards will unlock boss "loot" that the boss doesn't actually carry in some instances.
Flux  [author] 27 Aug @ 9:49pm 
It's intentional; not every piece of boss loot will be available in the shard shop solely because I don't want there to be infinite copies of the item. Any item that isn't stolen will end up in the Hobo Lost & Found which Big Gacha lets you access as well.
Circe 27 Aug @ 7:32pm 
Got further. Found a possible bug: Big Gacha sells Mindy's Mincer and Sandy's Spirals, but not Cindy's Cowl, if you have the Magus Sisters Shard. Unless that's intentional so players can't get Initial:Reflect on their whole party?
Flux  [author] 27 Aug @ 3:15pm 
Plant Brain's a bit of an outlier because it's asking you to do a lot for your relative power level.

What I would do is run a Thief and sub-Dragoon with Lamia's Kiss. You'll only really need Doom Spike and Backstab for dps, but that way you are just passively keeping up the Poison.

That way your Paladin/Warrior (who should keep the Black Mage covered) can keep Mind Break up (try to get Shake it Off if you can).

Then Black Mage/Arcanist with a Candle. Just spam Fire, and occasionally use Fear. When Spore Spawn pop up, Spread + Fire and Doom Spike should do most of the work. The goal there is to CC or kill them before they can Toxic Gas.

A Red Mage/White Mage can handle the rest, since the innates on Red Mage let them dualcast faster and also sustain MP.
Circe 27 Aug @ 1:39pm 
Hm. I was level 17. Tried various permutations of Blue Mage/Arcanist/Black Mage, Thief/Dragoon/Arcanist, White Mage/Dragoon, and Paladin/Warrior to no real effect. I'd been pretty thorough, though not totally 100%ing things - should I expect to do more grinding in this mod?

But I was having bad sleep problems, so I'm seeing a few mistakes now. I only really had one black mage squared away, and I'd been leaning more on keeping Aero's DoT up and Vampiring some health back to take the load off my healer - and then keeping Poison up on top of that when my Thief wasn't doing that was a bit tricky. Maybe Lamia's Kiss on Arcanist/Thief...

The big issue I ran into is how many mitigation options are a one-off (per target) - one interrupt, one silence, one stop. My Paladin was making as much use of Cleansing Strike, Mind Break, and Shield Oath as he could, but just wasn't cutting it.