Crystal Project

Crystal Project

192 ratings
Final Fantasy Project Overhaul
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43.624 MB
11 Jun, 2023 @ 5:40pm
27 Aug @ 12:19pm
568 Change Notes ( view )

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Final Fantasy Project Overhaul

Description
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Overview:

This mod is a total conversion of Crystal Project into a Final Fantasy fan game.

It overhauls every job, revamps the entire gear system, changes every enemy and boss (during progression only currently), and reworks the main story. There is very little in the game that remains strictly vanilla.

FF Project has everything from the classic Black Mage kit, to the classic suite of Blue Magic, to Gau's Rages. You can even dual wield Flare Sword, if you so desire. Everything is built to bring back that classic limitless job synergy from the likes of Final Fantasy V and Final Fantasy Tactics. I worked really hard on it, needless to say, so I hope you enjoy it!

Note: Highly recommended to start this on a new save file if possible. Mods this big tend to have side effects installing or updating them mid-game.
Especially for version 3.0, you will want a new save. At this stage FF Project: Jobs is practically a new mod.

If you want to continue existing saves- or are on GoG or another platform that doesn't have mods- you can still find both v2.599 and latest version on my backup drive:
https://drive.google.com/drive/folders/1LJznP4NHRmWTUmrQyXp7UKUm0lmOQ1os?usp=sharing

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Version History:

Latest Version: v3.21

View the Details in the Change Notes Tab

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Can I get an overview of all the jobs this mod adds and changes?:

https://docs.google.com/document/d/1pQla6EkA5swPIOEWgXZXx_RuKEsNocGRLcU7Pj9lR7E/edit?usp=sharing

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FAQs & Compatibility Info:

Generally: Overhauls are incompatible, as is anything that alters vanilla questlines, monsters, shops, etc.
For more specifics, check out the google doc here:

https://docs.google.com/document/d/19WERTeG_ee-lXSihQhxCFj_y4MKlA6CWwhwDoy-0omc/edit?usp=sharing

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What About the Balance?

The mod is its own balance. There is VERY little remaining that is vanilla. All the gear, all the job kits, everything is wholly unique. This IS a fan game project at this stage.

The default Normal difficulty is meant to have tricky boss fights but otherwise be standard. Hard and Final Fantasy exist for those who want more of a challenge. Easy exists for those who just wanna play with the kits in a casual environment.

The FF Frog by Nan's lodge can provide additional unlocks if you don't like licenses or want access to jobs earlier.

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Can I Use Any Assets From This For My Own Crystal Project Mod/Other Project?

I'm afraid not. The assets included in FF Project are only meant for usage in my mod. I wouldn't prefer it to be this way, but it kind of has to be. A lot of the assets that were edited or repurposed were purchased or donated (from source below), and the rest will need to be acquired elsewhere.

Instead, I encourage you to purchase the assets yourself and support their original creators.

creativekind Magic Spell Effects 2: https://creativekind.itch.io/magic-spell-effects-2

Fixer of Alice Office/Skyfall Terminus: Was kind enough to donate a variety of icons to me. Thank you! Be sure to check out their mods.

Time Fantasy: https://itch.io/s/4310/time-fantasy-bundle : Many of the character sprites I had purchased from here or from his Patreon. This pack is also the base for many of my customs. Be sure to support finalbossblues' Patreon: https://www.patreon.com/finalbossblues

muniznico: I met him on Discord and he kindly made original sprites for me. They're his and not mine, so please don't use them without permission! : Responsible for: Dark Knight, Mystic Knight

Kaizzo: https://codepen.io/Kaizzo/pen/aGWwMM : Those FF7 text boxes in my screenshots were generated using this tool he wrote.

Likewise, please support Square Enix and Final Fantasy by buying their games.

Disclaimer:
I am NOT affiliated with Square Enix. This is a 100% non-commercial fan project for fun. I am not accepting or receiving money from this, and it is NOT meant to intrude upon or replace ANY existing games. Using this mod--or anything from this mod--for commercial or monetary purposes is strictly prohibited. Don't do it.

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Special Thanks

- River Runner Games for creating this awesome game.
- Square Enix for creating this awesome franchise.
- finalbossblues for his amazing Time Fantasy art.
- Xenon, NatalieRK, Brocknoth, Greiger and Shiri for testing the mod and helping me get 3.0 to release!
- Muniznico, who appeared out of literally nowhere and let me use their awesome Dark Knight and Mystic Knight sprites. You are amazing.
- Everyone else at the Crystal Project discord for putting up with my questions and giving me honest feedback!
- And that goes for the rest of you too, I appreciate every one of you who went out of your way to give me your thoughts and suggestions.
- My friends for supporting me.
- All of you for playing it!
Popular Discussions View All (13)
67
16 Jun @ 2:45pm
PINNED: Bug Reports for v3.0
Flux
67
2 Aug, 2024 @ 8:35am
ARCHIVE: Feedback - Jobs for v2.599
Flux
17
26 Aug, 2024 @ 3:40pm
3.0 is Coming! What You Need To Know
Flux
351 Comments
Circe 5 Oct @ 8:53pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Gert 5 Oct @ 8:27pm 
why does spekkio inside the labryinth just teleport me out? cant find any answer in the FAQ so im asking here. How do i fight the anubis replacement?
SunfireKnight86 4 Oct @ 9:56am 
Thanks. And again, great job. The original dev for CP really made something special and you ran with it. Been tons of fun.
Flux  [author] 3 Oct @ 7:02am 
It is on the tail end of its development. Hopefully very soon!
SunfireKnight86 2 Oct @ 3:08pm 
I've really, really enjoyed both the base game and this mod. Thank you. Do you have a notion for when 4.0 might be ready? I'd love to play through it again when it does.
Flux  [author] 29 Sep @ 11:47am 
Thank you for the feedback. I've made more adjustments to Gambler, hoping it can be more useful on the whole. It is still the least reworked of all the jobs in 4.0, but it should be a lot more potent in general.
Namid 29 Sep @ 8:51am 
I agree with @Circe about Gambler. It's a fun idea but even with the highest luck items I can find, casting lucky, and changing the growth... it doesn't effect the outcomes as much as you might expect. Certain abilities like Leverage Reels work because it's either 1 or 2, no 0 (failure). Just my opinion. I adore this mod though, as I'm a big fan of the series. ^^

Edit: It seems much more manageable once I reached 300+ luck, but still ... ;P
Circe 15 Sep @ 8:39am 
Crystal Project's activated my Fixation Mode again so I already have another save in this mod, this time with more mod classes added (first run was basically just FFPO and Clothier's Workshop). This time I'll make sure to actually go through the castle properly
Circe 15 Sep @ 8:34am 
The damage didn't feel that good, but the support also felt a bit sketchy. Element Reels had a bad habit of giving me elements that bosses were resistant to. The fact that it also gives buffs to the enemy isn't helping any; if it was a simple (for example) En-Thunder to everyone, you could plan around it, but since the enemy buffs are just as random as the player's, any defenses you have against it are just lucky coincidence. And there's also a direct damage boost alongside the element.

If it gave everyone the same element, maybe that would help - but at the same time, a bad roll may just screw you harder. Hope you don't get En-Water against a boss that absorbs water! But that'd at least allow you to strategize around, e.g., dropping Aqua Breath on things for more water vuln?
Flux  [author] 15 Sep @ 7:03am 
MP Leak unfortunately doesn't obey percent resist, which meant it was emptying boss MP entirely too fast. I had to make bosses immune to it because there's just no balancing around that *and* keeping it dangerous to players in a meaningful way (which is more the priority). Osafune will need to do something different in 4.0.

As for Gravity stuff, that's more relevant for removing Float than its dmg. But I'm easing up on the resist of regular enemies going forward, so they'll be more useful there, and Diabolique I think needs to change anyway. Its riposte was never all that useful.