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Edit: It seems much more manageable once I reached 300+ luck, but still ... ;P
If it gave everyone the same element, maybe that would help - but at the same time, a bad roll may just screw you harder. Hope you don't get En-Water against a boss that absorbs water! But that'd at least allow you to strategize around, e.g., dropping Aqua Breath on things for more water vuln?
As for Gravity stuff, that's more relevant for removing Float than its dmg. But I'm easing up on the resist of regular enemies going forward, so they'll be more useful there, and Diabolique I think needs to change anyway. Its riposte was never all that useful.