Crystal Project

Crystal Project

Final Fantasy Project Overhaul
Showing 51-60 of 568 entries
< 1 ... 4  5  6  7  8 ... 57 >
Update: 31 Aug, 2024 @ 4:00pm
by Flux

v3.033

Status
General: Immune to interrupt during Stop and Paralyze
General: Stop now gives 3 turns of interrupt immunity on expire
Plant: No longer immune to Silence

Interrupts were devaluing longer CCs by extending Stop beyond the one turn it is allowed.
Silence isn't used enough already as it is.

--

NPCs/Quests
Manana Man: Fixed sprite
The Rocker: Fixed sprite

--

Gear
Flail: Daze x2 (50%) -> x1 (100%)
Artisan Staff: Reworked (Patk +145. Spi +46. Immune: Slow, Rend Speed)
Flame Staff: Reworked (PAtk +225. Spi +80. Immune: Burn. Auto: En-Fire x7)
Sage's Staff: Reworked (PAtk +250. Spi +80. Immune: Silence, Choking.)
Mace: Reworked (PAtk +180. Immune: Blind. HP +10%)
Cypress Pile: Reworked (PAtk +275. Immune: Numb, Paralyze. HP +10%)
Judgment: Reworked (PAtk +300. Spi +110. Auto: Astra x4)

--

Enemies/Bosses
General: Blizzara BOM now inflicts/extends Slow
Water Element: Stats adjusted
"Milon the Darrrk": Stats adjusted
Cactuar: No longer gives LP
Minotaur: Stats adjusted
Sekhret: Stats adjusted
Melinoe: Stats adjusted
Rafflesia: Stats adjusted
Great Malboro: Stats and pattern adjusted
Malboro Menace: Stats adjusted

Minor adjustments to address inexplicably large damage spikes and overly unfair patterns.

Cactuar is a gold-grinding mob, it shouldn't have been giving LP.

--

Blue Mage
Death Claw: Description updated
Death Claw: Now ignores reflect

--

Beastmaster
Savage: Buffs are now full duration
Synced abilities
Grat: Fixed a bug where phys attacks were causing 2 stacks of Bleed instead of 1
Funguar: Ingrain Reworked (4 CD. Recover 33% of Max HP & Cleanse debuffs. Apply Recovery Up & Armor Up.)
Snow Nymph: Shining Wind now inflicts Magic Down instead of MP Leak
Nutkin Prophet: Blizzara BOM now inflicts Slow x2
Nutkin Prophet: BOM spells now inflict x2 of their debuff, no longer extend
Sand Bomb: Savage buff is now Max HP Up
Sham Shiitake: Night -> Graviga
Sham Shiitake: Stone Saber -> Stone Saber II
Cluckoid: New Art "The Look" (8 AP. Interrupt: Causes immunity after action. Generates threat.)

--

Dancer
General: Fixed descriptions on Dances

Update: 30 Aug, 2024 @ 6:49pm
by Flux

v3.032

This is a much needed address of weapons and to improve the equipment options for buffing accuracy.

General
Final Fantasy Difficulty: Removed Agi bonus, as it made accuracy stacking far too necessary

--

Enemies/Bosses
Tiamat: Altered stats
Mom Bomb: Altered stats
Firemane: Altered stats & script
Sekhret: Altered stats
Minotaur: Altered stats
Rubicante: Altered stats
Cyrisa: Altered stats
Blademaster: Reworked

--

Items/Gear
All 1h Swords: Now have a small accuracy bonus (+5 to +15)
All Axes: Now scale at Sword attack +10
All Bows: Acc Reduction (-10 to -60) to (-15 to -45)
All Spears: Accuracy/Evasion (+10 - +35) to (+1 to +25)
All Rapiers: Evasion (+1 to +35) to (+1 to +30)
All Katanas: Elemental Katana Boost +10% -> +15%
Help the Prince: PAtk 75 -> 70
Midan Metal Axe: Now increase Gold Gain by 15%
Slasher: Reworked (PAtk +200. Basic Atk Dmg +25%. New Basic Atk: Lacerate [+50% Dmg vs. Bleed])
Giant's Axe: Reworked (PAtk +240. Str +1 Per 2 Levels (Max: 30). Phys Var +50%. New Basic Atk: Tenderize [Ignore 25% PDef])
Hard Edge: Reworked (PAtk +400. Acc -45. Phys Var +50%. New Basic Atk: Tenderize)
Ultima Weapon: PAtk 400 -> 350
Osafune: MP Return -5 -> -8
Murakumo: Now does Earth Damage +15%
Kiyomori: Now does Thunder Damage +15%
Muramasa: Now does Water Damage +15%
Last Surprise: Attack +100 -> +110
Last Surprise: Ambush PAtk +50 -> +75
Mythril Shank: No longer has PPen
Mythril Shank: Now raises Mnd by 25
Mythril Shank: Now applies MP Leak x1 on Phys attack
Air Knife: No longer apples En-Aero
Air Knife: Now inflicts Sap x1 on Phys attack
Chopper: Crit Damage Flat +200 -> +250
Phase Cutter: No longer uses Dismantler
Phase Cutter: Now inflicts Burn x1 on Phys attack
Valiant Knife: Phys Damage Gven at Critical HP +25% -> +33%
Zorlin Shape: Reworked (PAtk +275. PPen +15. Spd +10. Apply: Poison x1 on Phys attack)
False-Shaded Specs: Accuracy +15 -> +25
Sight Scope: Accuracy +30 -> +35
Goggles: Accuracy +15 -> +25

--

Thief
Equip Dagger: PP 2 -> 1

--

Blue Mage
General: Can now equip Daggers

--

Seer
General: Can now equip Daggers

--

Beastmaster
General: Can now equip Daggers

Update: 29 Aug, 2024 @ 9:20pm
by Flux

v3.031

NPCs/Quests
Replaced several random chests with Tents
Professor Sapphire: Fixed spelling errors

--

Enemies/Bosses
Vomammoth: Lowered HP
Snow Nymph: Lowered HP
Eukaryote: Lowered HP
Oversoul: Lowered HP
Cerberus: Lowered HP
Griffon: Lowered HP
Bandersnatch: Lowered HP
Snow: Adjusted Stats
Enchanted Bones: Lowered HP
Whisper: Lowered HP
Fallen Knight: Lowered HP
Demon Wall: Lowered HP
Outcast: Lowered HP
Hrimthur: Lowered HP
Rubicante: Lowered HP
Cyrisa: Lowered HP
Searcher: Lowered HP
Elite Force: Lowered HP
Behemoth: Lowered HP
Dragon: Lowered HP
Melinoe: Lowered HP
Symphalian Bird: Lowered HP
Ahriman: Lowered HP
Orthros: Lowered HP
Aethon: Lowered HP
C'ieth Stalker: Lowered HP
Hecatoncheires: Altered stats
Rafflesia: Lowered HP
Husks: Lowered HP
All-Seeing Eye: Lowered HP
Halicarnassus: Lowered HP
Ultima Weapon: Lowered HP
[REDACTED]: Lowered HP

HP and stat tweaks so things are less of a slog towards the end. General nerfs to Hecatonchieres.

--

Items/Gear
Kendo Sword: Reworked (300 PAtk. -33% Crit Damage. +33% Non-Crit Damage)
New Item: Tent (Restores Full HP/MP)

--

Dancer
Sword Dance: Now works properly under Dual Wield

Update: 29 Aug, 2024 @ 5:34pm
by Flux

v3.03

General
Beta update is live! So this update is more for compatibility's sake with this version.

--

Quests/NPCs
Gem T. Bear: Fixed Nishijin Belt and Dragonfly Tear options being swapped
Gilgamesh (Yashiki): Fixed collision on NPC when inactive
Library Duck: Changed dialogue
Old Blue Mage Master: Now converted to just a jerkface Scholar.
New NPC: Professor Sapphire

Professor Sapphire is not just the new Blue Mage master, she will provide a valuable service: She'll sync your learned Blue Magic to the entire team free of charge. Isn't that nice? The things I do for you.

--

Enemies/Bosses
Take Off: No longer usable under Diabolic Eye
Windswept: No longer usable under Diabolic Eye
Aps: Altered Stats
Scarmiglione: Altered Stats
Blood Taste: Altered Stats
Plant Brain: Altered Stats
Ancient Sword: Lowered HP
Barbariccia: Lowered HP
Gaius: Lowered HP
Phantasm: Altered stats
Barbariccia II: Lowered HP
Cagnazzo: Altered stats
Bleached Bones: Altered stats
Sandworm: Altered stats
Rhinox: Altered stats
Earth Element: Altered stats
Mom Bomb: Altered stats
Bomb (Mom Bomb): Altered stats
Grey Bomb (Mom Bomb): Altered stats
Bone Nix: Altered stats

Enemies were able to spam Windswept under Diabolic Eye and that kind of hurts.

Early mob changes are slight nerfs (targeting HP/Patk/Mnd juuust slightly) to smooth out difficulty progression in the earlygame where you may not have as many options.

--

Gear
Lustrous Shield: AP on Casting Magic 2 -> 3

--

White Mage
All Bar Spells: Now nulls element damage for two turns or two hits

This provides a small nerf to Bars without changing their primary use case. Two turn immunities are no longer possible... without Extend.
Make use of that information how you will.

--

Mystic Knight
Swiftcast: CD 3 -> 4
Runic Blade: Now absorbs one magic attack only, then drops
All Bar Spells: Now nulls element damage for two turns or two hits
Force Field: Now absorbs 33% element damage for two turns or two hits
Force Field: Is now main job only
Might & Magic: Reworked (En- spells enchant own weapon. Enabled: "Swiftcast," "Force Field.")

Cutting down Mystic Knight's ability to create mass magic immunity. Force Field as a 'save me' skill should have been main job only since the others of its kind also are.

--

Chemist
Minimizer: Minimize Stacks x6 -> x4

--

Time Mage
Extend: Can now extend Hero Charged! and Minimize

Update: 28 Aug, 2024 @ 4:57pm
by Flux

v3.02

General
Final Fantasy Difficulty: Adjusted HP, MP, PAtk and Mnd multipliers

--

Enemies/Bosses
Sandworm: Altered stats
Earth Element: Altered stats
Cagnazzo: Sucker Punch can no longer crit.
Cagnazzo II: Sucker Punch can no longer crit.

--

Gear
All Gear Past Sara Sara: Prices lowered to reduce the grind
Lustrous Shield: Reworked (PDef +60, PEva -30, Crit Resist +14, AP Bonus on Magic +2)
Venetian Plate: Reworked (PDef +50, PEva +30, Spi +15)
Adamant Bracelet: Reworked into Moogle Charm (Auto: Moogle)

--

Arcanist
Bane: Description fixed

--

Dragoon
Jump: Fixed a bug where self-buffs won't apply on the 'Dive' turn

--

Bard
All Songs: Removed prereqs of other songs from other instruments. This lets you utilize those songs as soon as you get the instrument in scenarios like the randomizer or when using the Salmon Skip.

--

Beastmaster
Threat Up: Reworked (Threat Gain +25%, Threat Decay -25%, Initial Threat 25)

--

Seer
All Mantras: Fixed descriptions

Update: 27 Aug, 2024 @ 5:53pm
by Flux

v3.01

General
Sham Shiitake no longer unlocks at the beginning of the game and thus, inflates your Crystal Count. Note: This does not fix existing saves unfortunately, but there aren't any long reaching consequences.

There is a known issue where using Red Magic outside of battle begins a dualcast. This is currently stumping me, but it's on my docket to fix.

--

Status
Accuracy Up: Fixed a bug where duration isn't shown
Cast Speed Up: cleaned up unnecessary mods, fixing its increased MP costs
Cast Speed Up: Cast Speed +25% -> +33%
Bird: Fixed an error where it resisted Fire instead of Wind
Bird: Wind Resist -50% -> -25%
Construct: Removed innate Berserk immunity
Flan: Removed innate Sleep immunity
Aquans: Removed innate Burn immunity
Undead: Removed innate Poison immunity (it wasn't intended)
Undead: Removed innate Bleed immunity

Reducing the amount of baked in species immunities to encourage a bit of variety.

--

Quests/NPCs
Restore Materia: Location swapped with All Materia
All Materia: Location swapped with Restore Materia
All Rematch Shrooms: Removed NPC collision
Scarmiglione Rematch Shrooms: Consolidated into a single Shroom

Blood Taste is balanced for after Scarmiglione, but he's the most likely first materia to encounter. I feel this teaches the materia mechanic poorly, so I'm putting him in Yamagawa where he is more in line with all the other materia bosses (as in, balanced for when you get there).

--

Items/Gear
All Job Accessories: Gold Cost 15 -> 5
[ Materia Slotter ]: Added a prompt before committing to re-slotting materia (and thus resetting all slots).
[ Materia Slotter ]: Can now Slot 6 -> 8 Materia
Demon Gloves: Darkside icon fixed

--

Enemies/Bosses
Blood Taste: Stats altered
Scarmiglione I: Now immune to Poison
Bleached Bones: Now immune to Bleed
Bone Nix: Now immune to Bleed
Enchanted Bones: Now immune to Bleed
Fallen Knight: Now immune to Bleed
Sand Worm: Altered script
Bleached Bones: Fixed order in Skele x3 troop
Scarmiglione III: Now immune to Poison

Blood Taste needed a small bump down- he should still be the toughest boss pre-trials but now he's not this giant jump over Scarmiglione.
Undead enemy DoT resists needed a bit more nuance.

--

Monk:
All Combo Arts: Changed Icons and removed Prefixes

--

White Mage
Sprite: Fixed minor errors

--

Dragoon:
All Combo Arts: Changed Icons and removed Prefixes

--

Blue Mage
High Voltage: Charges x4 -> x6

--

Paladin
Cover: Is now a free action
Cover: Is now once per turn
Cover: Now uses a special "SOS: De-Cover" that removes Cover & Auto: Cover
De-Cover: No longer removes Auto: Cover

--

Archer
All Charge Abilities: Changed Icons
All CX Abilities: Changed Icons and removed Prefixes

Update: 26 Aug, 2024 @ 4:56pm
by Flux

There is too much to list here due to Steam Workshop's character limit.

For comprehensive patch notes, see this Google doc: https://docs.google.com/document/d/1ewz8ETUbT8GfOjdrYU0KzRIef6rVwlc9nLnGednZHCI/edit?usp=sharing

Update: 16 May, 2024 @ 7:22am
by Flux

Still v2.599

Lots of hotfixes lately.
This one just fixes Windswept and Take Off to be Once Per Turn, so they cannot be spammed under Diabolic Eye.

There is legitimately content coming! Look forward to it :)

Update: 10 May, 2024 @ 12:27pm
by Flux

Still v2.5999 (another hotfix)

Enemies/Bosses
Bone Nix: Fixed sprite

--

Mime
Rippler: Is now scope-locked
Soul of Mimicry: Clarified description

--

Beastmaster
Nutkin: Clarified description

Update: 9 May, 2024 @ 1:14pm
by Flux

Still v2.599

Items/Gear
Red Mage Suit: No longer gives "Chain Cast"
Red Mage Suit: Now gives MP Costs -2.

--

Red Mage
X-Magic: Is now once per turn only.

--

Archer
Barrage: Fixed various bugs that allowed Maximum Tension to extend past the turn.
Apex Arrow: Fixed various bugs that allowed Maximum Tension to extend past the turn.

--

Dark Knight
Rage: Fixed a bug allowing Rage to be used more than 4x
Rage: Fixed a bug allowing Rage to be reused when using certain skills on the following turn.