Crystal Project

Crystal Project

Final Fantasy Project Overhaul
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Update: 25 Apr, 2024 @ 9:43am
by Flux

Still v2.596

Hotfix to En-Dia / Divine Ruination / Star Diver

Update: 25 Apr, 2024 @ 8:17am
by Flux

v2.596

Status
All Species: New icons
En-Dia: No longer has "Dmg Hits MDef."

--

Quests/NPCs
Skill Tutorial Nan: Corrected erroneous mention of Bluff
Scarmiglione at Yamagawa: I separated the trigger NPC for Event 2 from Sepulchra. Now mods that alter Sepulchra won't break this event.

--

Warrior
Heavy Swing: Maim Stacks x1 -> x2
Heavy Swing: New animation!
Shake It Off!: AP Cost 8 -> 0

--

Monk
Chakra: AP Cost 8 -> 0
HP Up: LP Cost 4 -> 3

--

Thief
Crit Rate Up: LP Cost 4 -> 3

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White Mage
Asylum: Fixed a bug where temperance would allow you to dual cast.

--

Red Mage
Dispel: Removed

There isn't a need for a lot of readily available dispels anymore, and Red Mage needed a trimming.

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Arcanist
Raspil: Removed

I want this effect to be unique to Warrior's Spirit Break.

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Blue Mage
Goblin Punch: Threat Gain +50% -> +25%
Vampire: Lifesteal 75% -> 25%

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Paladin
Steelguard: AP Cost 8 -> 0

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Archer
Swift: Erroneous reference to "Swift Switch" removed.

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Dark Knight
Dark Slash: Animation changed
Shadow Bringer: CD 4 -> 0
Shadow Wall: CD 4 -> 0
Diabolic Eye: Reworked (16 MP. 24 CT. Ignores Reflect. Deal 25% of enemy's current HP and inflict "Diabolic Eye" x4 [Immune: Float, Evasion -25%])

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Beastmaster
Crit Dmg Up: LP Cost 4 -> 3

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Time Mage
SOS: Haste: Fixed a bug where SOS: Haste couldn't be learned.
SOS: Haste: Removed

Update: 11 Apr, 2024 @ 4:52pm
by Flux

Still v2.594

Oops, fixed Mist Nan retriggering
Also, all Gravity spells now ignore reflect

Update: 11 Apr, 2024 @ 4:43pm
by Flux

v2.594

Status
Poison: Now also disables lifesteal
Poison: Damage Over Time 12% -> 9%
Bleed: No longer increases crit damage vs. afflicted
Bleed: Damage Over Time 9% -> 12%

Poison is the primary way to disable healing on an enemy now. Bleed is taking its place as most damaging DoT because it does nothing else.

--

Quests/NPCs:
Mist Nan: Fixed a bug where your character would get stuck if approaching her from certain angles.

--

Enemies/Bosses
"Milon the Darrrk": Resized sprites and re-positioned encounter troop to be closer to FF4
Barr-dygard: See above
Scarmiglione & Sarah: Re-positioned encounter troop

--

Warrior
Spirit Break: Damage Rate Based on Target MP 15% -> 20%

--

Thief
Steal: Is now scope locked
Mug: Is now scope locked
Mug: Spd Rate 0% -> 20%
Flee: Is now scope locked

--

White Mage
Freecure: Fixed some display issues & accounted for MP Turbo
Freecure: Chance to Proc 33% -> 25%
Asylum: Fixed a description issue
Asylum: Fixed a bug where Temperance is usable twice
Holy: No longer inflicts "Empty"

Freecure was a bit TOO good, enabling White Mage to have nearly unlimited MP. I scaled it back to 1 out of 4 casts instead.

--

Black Mage
Gravity: Damage Rate vs. Float +0% -> +100%

--

Dragoon
Lancet: Is now a physical attack that cannot miss or crit.

--

Arcanist
Aspil: Damage Rate Based on Target MP 15% -> 20%

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Blue Mage
Exploder: Damage Rate User Max HP -> User Current HP
Exploder: Damage Rate User Current HP 200% -> 150%
Magic Hammer: Damage Rate Based on Target MP 15% -> 20%

--

Archer
Disengage: Is now scope locked
Disengage: CD 1 -> 0

--

Dark Knight
Infernal Strike: Damage Rate Based on Target MP 15% -> 20%

--

Ninja
Tool: Smoke Bomb: Is now scope locked
Tool: Smoke Bomb: CD 4 -> 0

You can only use it under Preparation anyway.

--

Samurai
Talent Tree: Fixed a bug where Oka was not learnable.
Third Eye: Damage Reduction -25% -> -33%
Hissatsu: Rengeki: Removed

Samurai was stepping on Shikari's toes, and honestly the job already has so much going on. It doesn't need Rengeki.

--

Dancer
Jitterbug/Carnival Cancan/Devilement/MP Mambo: Now heal the Dance Partner 50% more.

--

Valkyrie
Flashing Blade: Is AoE again
Flashing Blade: AP Cost 8 -> 9
Justice Stream: AP Cost 8 -> 9
Dismissal: AP Cost 8 -> 9
Battle Cry: PAtk Scaling 0/50 -> 0/75

--

Time Mage
All Moves: Removed references to the old "Extend."
Graviga: Damage Rate vs. Float +0% -> +100%

--

Mime
Observe: Reworked (CD 1. Next Turn comes after targeted ally.)

Update: 26 Mar, 2024 @ 6:32pm
by Flux

Still v2.593

OK, promise, last one. Fixed Monk's descriptions again.

Update: 26 Mar, 2024 @ 6:00pm
by Flux

Still v2.593

So a new Crystal Project update just dropped that gave us some much desired features. This update is just to implement those features on a number of skills.

Affected Skills
Bad Breath
Exploder
Magic Hammer
1000 Needles
Heaven's Wrath
Cometfall
Diamond Shards
Celestial Void
Ashura
Impiety
Maelstrom
Chaos Pulsar
Ray

I have also made 1000 needles and all of Dervish's skills faster.

Update: 26 Mar, 2024 @ 1:43pm
by Flux

Still v2.953

Forgot to change the version number again :X.
Here, have a thief buff.

Thief
Sneak Attack: Phys Dmg at Bottom Threat 20% -> 25%
Sneak Attack: Phys Dmg Bonus vs. Sleep 10% -> 15%

Update: 26 Mar, 2024 @ 1:20pm
by Flux

v2.593

Items/Gear
Gauntlet: Reworked (Use any weapon two-handed. Bonus +30 Attack & +10% Dmg but -10% Crit Dmg)

--

Enemies/Bosses
The Ravager: Script altered

The Ravager had used the elemental Samurai moves that got removed.

--

Status
De-Fire/De-Blizzard: Fixed a bug where they were 25% instead of 15%

--

Monk
All Martial Arts: Fixed descriptions to remove references to old combo system

--

Thief
Bloodbath: Lifesteal 25% -> 15%
Bloodbath: Stacks x3 -> x4

--

Black Mage
Gravity: Damage Based on Max HP 20% -> 25%
Gravity: Removed Accuracy Penalty

--

Samurai
Third Eye: Evasion Bonus +5% -> +10%
Third Eye: Blade Turn can now Crit
All Attack Bushido (Except Fuga): Accuracy Bonus +0% -> -7%
Jinpu: Next Turn Comes 20% -> 0% Faster
Jinpu: Now ignores reactions
Fuga: Next attack no longer changed to Wind element
Combo: Jinpu: Next attack is unreactable.
Combo: Jinpu: Next attack deals 10% -> 25% less damage
Kasha: Removed
Yukikaze: Removed
Domo: PAtk Rate 150/125 -> 150/100
Combo: Domo: Next attack deals 20% -> 25% more damage
Satsujin: Lifesteal 25% -> 15%
Satsujin: CD 3 -> 1
Seishin: Reworked (1 CD. T1 Phys Attack. Return 3% of damage as MP. Return 100% of damage as MP on kill. Next attack will absorb 3% of damage as MP.)
Brandish: Murakumo: Damage Based on Max HP 20% -> 25%
Hissatsu: Rengeki: No longer main job only.
Iaijutsu: Reworked into Katana Mastery (While using a Katana: +10% Hit Chance & +10% Crit Dmg)
Double Grip: Reworked (Use any weapon two-handed. Bonus +30 Attack & +10% Dmg but -10% Crit Dmg)

Samurai's kit getting cleaned up, as well as tuned up. The elemental moves were removed because they stacked poorly with the en-element katanas as well as other sources of element damage in general. Iaijutsu is gone because Jinpu is now about ignoring enemy reactions, leaving the Samurai the conscious choice whether to sacrifice dps for safety or not.

--

Time Mage
Graviga: HP % Damage 33% -> 40%
Graviga: Removed Accuracy Penalty
Meteor: Damage vs. Floating Enemies +25% -> +33%

--

Summoner
Mana Poisoning: Reworked (Summons corrupt your mana. Mpen 10 flat +25%. Phys Dmg/Healing/Cast Time -33%. MP Costs +33%.)

This is a temporary change because MPen PerTurn doesn't reset when the effect drops. I'll do a more in-depth rework later.

Update: 25 Mar, 2024 @ 5:34pm
by Flux

Still v2.592 (Hotfix)

Enemies/Bosses
Mustard Bomb: Animation changed.
Thundaja: Removed- Enemies now use Burst.

--

Events/NPCs
Big Pharma: Now carries Small Claws
Big Pharma: Now carries Small Claw Pouches

--

Mystic Knight
All Spikes Spells: MDef Pierce 0% -> 100%
All Spikes Spells: Damage on Missing HP 33% -> 25%

Update: 24 Mar, 2024 @ 11:47pm
by Flux

Still v2.592

Change Brotherly Love into "Fury Stance" since a lot of enemies use it. Minotaur/Sekhret now have their own stance. So does the Hyper Wrist.