Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
目前顯示第 21-30 項,共 224 項
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更新:8 月 13 日 @ 上午 8:38

- some optimisations to some scripts
- EEG and Weapon Rack based fixes are now always active
- deprecated the modded Pavilion/Pavilion Corner order-type functionality as it was obsolete: the mod makes the AI smart enough for the guards/armed guards to judge by themselves when they should leave or not
- updated EEG, Weapon Rack, Pavilion and Pavilion Corner object descriptions

更新:8 月 11 日 @ 上午 6:22

- minor sound fix (Deskius)

更新:8 月 10 日 @ 上午 7:12

- Pavilions and Pavilion Corners (cont.) - guards/armed guards now leave the pavilion if they spot misconduct inside a foundation

更新:8 月 9 日 @ 下午 12:09

- improved placement sounds for EEG and Health Monitor
- Health Monitor now attaches to wall like the EEG
- updated Router and Health Monitor descriptions to be more descriptive on how to use them

更新:8 月 9 日 @ 上午 11:11

- minor sound tweaks

更新:7 月 25 日 @ 下午 11:50

- minor change

更新:7 月 25 日 @ 上午 10:27

- fixed riot background music not escalating when calling elite ops

更新:7 月 24 日 @ 下午 10:06

- restored legacy riot escalation music (used to play until Alpha 19 inclusive). It has a 50% chance of playing instead of the usual riot escalation music. The game can also cycle between them if the riot draws out for too long

更新:7 月 19 日 @ 下午 3:09

- updated description tooltips of scripted objects to be more clear on how to use them

更新:7 月 14 日 @ 上午 6:54

- consistency: weights bench can now be used by shackled inmates (similar to the rest of gym/yard equipment)
- improved or corrected some strings, mostly gym/yard functional objects