Prison Architect

Prison Architect

401 ratings
Ozone's Fixes & Qol All-In-One
25
4
4
14
3
9
4
7
3
3
5
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.940 MB
20 May, 2023 @ 10:08am
27 Sep @ 2:33am
224 Change Notes ( view )

Subscribe to download
Ozone's Fixes & Qol All-In-One

In 2 collections by Ozoneraxi
Ozoneraxi's Prison Architect mods collection
15 items
Ozone Flavoured Prison Architect
10 items
Description
Ultimate bug fix and qol patch. Main features:
- fixes hundreds if not thousands of bugs
- improves consistency across the game for various features
- adds many quality of life additions
- restores some unused and campaign-only objects

Full list of changes here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2978340955/3834297051376863634/ <-- There are way too many issues to list in the Steam description so instead I will list all the changes in the mod's page dedicated subforum. Read it thoroughly before reporting issues.

We all know the game's quality was... less than ideal under the new management, to say the least. I am not gonna give you false promises and say this fixes everything. In fact, a lot of the worst bugs are not fixable in any sensible manner by modders. But this mod does indeed aim to solve as many issues as possible.

Likes, shares, nice comments, awards and especially feedback are much appreciated, we modders never get enough of them. Requests, questions and technical troubleshooting will only be acknowledged if asked in the pinned thread of the subforum.

Contributors:
- Ozoneraxi - lead
- Deskius - extra sounds qol
- Wackypanda - extra scripting



For best compatibility with other mods put this below all of them in the mod load order list!

Last tested version: The Sunset update (a.k.a. Jailhouse v1.02)
Popular Discussions View All (3)
213
4
27 Sep @ 3:13pm
PINNED: BUG TRACKER. Feedback. List of fixes and changes
Ozoneraxi
52 Comments
Ozoneraxi  [author] 15 Sep @ 9:37am 
Thank you for 20,000+ subscribers! Remember to keep sharing this mod, perhaps we can reach even higher numbers ;)

Also, if you enjoy this mod you might also enjoy my new modpack: https://gtm.steamproxy.vip/workshop/filedetails/?id=2864035499
R3do 24 Aug @ 12:44pm 
Absolutely fixed poor performance. Went from 20-30FPS in campaing to 144FPS, and the game is smooth as butter now. Thank you so much !!
SteveMacGyver 18 Aug @ 8:23am 
Thank you @Ozoneraxi for reintroducing/fixing the construction specialist mod! I was missing him and am happy to see the specialits return, builders are back from their chaos panic and disaster reign.
Anomaly Photographer 14 Aug @ 8:02am 
This is literally every (almost) every mod I already have but much simpler and not broken. You are basically the new dev of Prison Architect with these mods so to say lmfao. Tysm.
FalseDev 30 Jul @ 7:53pm 
Thank you so much!
Eyeless Deceiver 15 Jul @ 9:06am 
Thanks for the continuous updates.
CrimsonKnight 10 May @ 11:38am 
This was one of my favorite games of all time when it was under development. It's been years now, but I'm thinking about getting back into playing it. This will be a guaranteed mod to install. Thank you so much for your time and efforts into making a massive patch like this. :praisesun:
Ozoneraxi  [author] 7 May @ 12:17pm 
Fix for Prisoner/Staff Deployments not saving, a very complicated bug and which required a lot of work and research. This mod is developed and maintained by vojin154:
https://github.com/vojin154/pa_fix_direction_serialization

Fix for Three Strikes Training/Flower Therapy reform program sessions, developed by me and maintained by wackypanda: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3458434752

(Both released separately due to technical reasons. Note I am not maintaining or responsible in any form for any of them).
E_ligall 1 May @ 4:51am 
absolute cinema
Ozoneraxi  [author] 20 Mar @ 9:10pm 
@Warrior/@Commenters - Thank you for the kind words but unfortunately many major issues remain unfixed and will remain unfixable through the official modding API. The potential you refer to is not something that can reached through mods alone.

@KeiwaM - We have a thread for questions so use that next time but the answer is no because loose water are actually just standard floor tiles (iirc), not water tiles that block movement.