Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
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Actualización: 14 AGO a las 8:12 a. m.

- minor change

Actualización: 14 AGO a las 6:35 a. m.

- updated EEG and Weapon Rack descriptions
- scripts improvements and optimisations

Actualización: 13 AGO a las 8:38 a. m.

- some optimisations to some scripts
- EEG and Weapon Rack based fixes are now always active
- deprecated the modded Pavilion/Pavilion Corner order-type functionality as it was obsolete: the mod makes the AI smart enough for the guards/armed guards to judge by themselves when they should leave or not
- updated EEG, Weapon Rack, Pavilion and Pavilion Corner object descriptions

Actualización: 11 AGO a las 6:22 a. m.

- minor sound fix (Deskius)

Actualización: 10 AGO a las 7:12 a. m.

- Pavilions and Pavilion Corners (cont.) - guards/armed guards now leave the pavilion if they spot misconduct inside a foundation

Actualización: 9 AGO a las 12:09 p. m.

- improved placement sounds for EEG and Health Monitor
- Health Monitor now attaches to wall like the EEG
- updated Router and Health Monitor descriptions to be more descriptive on how to use them

Actualización: 9 AGO a las 11:11 a. m.

- minor sound tweaks

Actualización: 25 JUL a las 11:50 p. m.

- minor change

Actualización: 25 JUL a las 10:27 a. m.

- fixed riot background music not escalating when calling elite ops

Actualización: 24 JUL a las 10:06 p. m.

- restored legacy riot escalation music (used to play until Alpha 19 inclusive). It has a 50% chance of playing instead of the usual riot escalation music. The game can also cycle between them if the riot draws out for too long