Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
Ergebnisse 21–30 von 226
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Update: 14. Aug. um 8:12

- minor change

Update: 14. Aug. um 6:35

- updated EEG and Weapon Rack descriptions
- scripts improvements and optimisations

Update: 13. Aug. um 8:38

- some optimisations to some scripts
- EEG and Weapon Rack based fixes are now always active
- deprecated the modded Pavilion/Pavilion Corner order-type functionality as it was obsolete: the mod makes the AI smart enough for the guards/armed guards to judge by themselves when they should leave or not
- updated EEG, Weapon Rack, Pavilion and Pavilion Corner object descriptions

Update: 11. Aug. um 6:22

- minor sound fix (Deskius)

Update: 10. Aug. um 7:12

- Pavilions and Pavilion Corners (cont.) - guards/armed guards now leave the pavilion if they spot misconduct inside a foundation

Update: 9. Aug. um 12:09

- improved placement sounds for EEG and Health Monitor
- Health Monitor now attaches to wall like the EEG
- updated Router and Health Monitor descriptions to be more descriptive on how to use them

Update: 9. Aug. um 11:11

- minor sound tweaks

Update: 25. Jul. um 23:50

- minor change

Update: 25. Jul. um 10:27

- fixed riot background music not escalating when calling elite ops

Update: 24. Jul. um 22:06

- restored legacy riot escalation music (used to play until Alpha 19 inclusive). It has a 50% chance of playing instead of the usual riot escalation music. The game can also cycle between them if the riot draws out for too long