Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
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更新: 2024年2月29日 @ 21時42分

Main mod updated - Added priorities related to Geomantic Web buildings for lizardmen. Also, farms/regular growth should no longer be made in a region that has the pastures resource to save some slots for other priorities. Added similar logic for trade goods/industry buildings.

Experimental Features submod - Added the "Replace Starting Bretonnian Barracks With Stables," code and MCT code to enable or disable the feature. Please let me know if this is working as I don't want to break the main mod again.

更新: 2024年2月27日 @ 19時12分

Oh snap, my Bretonnia barracks to stables code is causing crashes. Flee!

更新: 2024年2月26日 @ 0時29分

MCT support for Bretonnian barracks to stables conversion is enabled now.

更新: 2024年2月25日 @ 20時58分

Added script to replace starting Bretonnian barracks with stables. I plan to make this MCT toggle-able in the near future. This mod is thus now incompatible with my other mod, Replace Starting Bretonnian Barracks With Stables.

更新: 2024年2月25日 @ 20時51分

更新: 2024年2月23日 @ 15時23分

I added some priority for Beastmen to make sure they build a barracks. I never play them and don't run into them a ton, so let me know if they are building correctly now.

更新: 2023年11月3日 @ 16時32分

Attempt to fix Skaven being able to use food to upgrade minor settlements to T4 with this mod enabled. Let me know if this is fixed. I just gave it a ridiculous cost.

更新: 2023年9月14日 @ 6時48分

Boosted the priority of the landmark ports a bit. Tyrion was sitting with a T1 Lothern port for too long! =)

更新: 2023年9月8日 @ 6時49分

更新: 2023年8月20日 @ 15時44分

Added the Fortress of Dawn harbour, and tweaked some landmark values for various High Elven landmarks.