Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
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更新: 2024年5月18日 @ 3時26分

Pass at Nurgle rules.

更新: 2024年5月17日 @ 21時31分

Increased priority of farms slightly.

更新: 2024年5月6日 @ 18時19分

Removed the more complicated implementation of trade goods building rules in favor of a simpler one to reduce campaign and battle load times. Thanks to Drazhir for troubleshooting help. Also, thanks to Pop000100 who refactored the Bretonnian barracks replacement code so your eyes might not hurt if you read it and to help with load times.

更新: 2024年3月6日 @ 18時25分

更新: 2024年3月6日 @ 2時50分

更新: 2024年3月4日 @ 20時20分

testing runcher only, no changes.

更新: 2024年3月4日 @ 12時33分

Added Castle Artois to the Bretonnia barracks to stables swap script.

更新: 2024年3月4日 @ 5時37分

Increased priority on allied outposts and Alarielle's forest spirit landmark.

更新: 2024年3月3日 @ 18時20分

Added some basic synergies for Chaos Dwarfs, mostly related to trade goods. Also gave them a high barracks priority and re-did the bugfix I had to make for other factions to prevent duplicate barracks (cleaning up my own mess here). Barracks should not be made in a major settlement (but I haven't added special settlements to the rule yet).

Made the Skaven discovery / disease resist buildings have 0 AI priority. The AI doesn't know when to use them and won't get rid of them later.

更新: 2024年3月2日 @ 8時59分

Ero-sennin and Trev helped me troubleshoot the Bretonnian barracks to stables code, and it is now back in the main mod. Experimental Features basically does nothing until we test the growth deconstructing lua later.