Stellaris
Anti-Robot Uprising Firewalls for Primitives
Показані результати 1–10 із 13
< 1  2 >
Оновлено: 19 трав. о 10:56
автор: Epimus

Checked for 4.0.10- still relevant!

Оновлено: 21 листоп. 2024 о 7:07
автор: Epimus

Checked for 3.14 - it is still relevant, and still works!

Оновлено: 13 верес. 2024 о 5:31
автор: Epimus

Checked for 3.13 - it's still relevant and still works!

Оновлено: 7 трав. 2024 о 9:18
автор: Epimus

Updated for 3.12!
Nothing relevant has been changed and this mod should still a solid choice for anyone who doesn't want our Pre-FTL's to have Machine Uprisings (which will [un]fortunately always be Gestalts- We can't get Individualist Machines from Uprisings yet!)

Оновлено: 27 лют. 2024 о 8:11
автор: Epimus

Updated for 3.11!
Now that the devs prevented it from happening more than once it's arguably not that much of an issue anymore, but this mod can still help if you simply don't want any Robot Uprising events at all (since it's still a 1/3 chance of Pre-FTL's dying on the finish line if you've been observing them for a while or revealed yourself).

Оновлено: 16 листоп. 2023 о 8:32
автор: Epimus

Updated for 3.10.
Nothing in regards to Primitives was changed so the issue persists.
Just some minor tweaks and the updated version number.

Оновлено: 8 верес. 2023 о 12:23

Updated for 3.9, and is still an issue for Early Space Age civs.

Оновлено: 13 трав. 2023 о 14:28

Updated for 3.8

Оновлено: 17 квіт. 2023 о 4:05

Оновлено: 17 квіт. 2023 о 3:30

Changed on_actions overwrite to compatibility-friendly single event overwrite.

Not sure why I didn't just do that to begin with...