Stellaris
Anti-Robot Uprising Firewalls for Primitives
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Mis à jour le : 19 mai à 10h56
par Epimus

Checked for 4.0.10- still relevant!

Mis à jour le : 21 nov. 2024 à 7h07
par Epimus

Checked for 3.14 - it is still relevant, and still works!

Mis à jour le : 13 sept. 2024 à 5h31
par Epimus

Checked for 3.13 - it's still relevant and still works!

Mis à jour le : 7 mai 2024 à 9h18
par Epimus

Updated for 3.12!
Nothing relevant has been changed and this mod should still a solid choice for anyone who doesn't want our Pre-FTL's to have Machine Uprisings (which will [un]fortunately always be Gestalts- We can't get Individualist Machines from Uprisings yet!)

Mis à jour le : 27 févr. 2024 à 8h11
par Epimus

Updated for 3.11!
Now that the devs prevented it from happening more than once it's arguably not that much of an issue anymore, but this mod can still help if you simply don't want any Robot Uprising events at all (since it's still a 1/3 chance of Pre-FTL's dying on the finish line if you've been observing them for a while or revealed yourself).

Mis à jour le : 16 nov. 2023 à 8h32
par Epimus

Updated for 3.10.
Nothing in regards to Primitives was changed so the issue persists.
Just some minor tweaks and the updated version number.

Mis à jour le : 8 sept. 2023 à 12h23

Updated for 3.9, and is still an issue for Early Space Age civs.

Mis à jour le : 13 mai 2023 à 14h28

Updated for 3.8

Mis à jour le : 17 avr. 2023 à 4h05

Mis à jour le : 17 avr. 2023 à 3h30

Changed on_actions overwrite to compatibility-friendly single event overwrite.

Not sure why I didn't just do that to begin with...