Stellaris
Anti-Robot Uprising Firewalls for Primitives
1–10 из 13
< 1  2 >
Обновление: 19 мая в 10:56
автор: Epimus

Checked for 4.0.10- still relevant!

Обновление: 21 ноя. 2024 г. в 7:07
автор: Epimus

Checked for 3.14 - it is still relevant, and still works!

Обновление: 13 сен. 2024 г. в 5:31
автор: Epimus

Checked for 3.13 - it's still relevant and still works!

Обновление: 7 мая. 2024 г. в 9:18
автор: Epimus

Updated for 3.12!
Nothing relevant has been changed and this mod should still a solid choice for anyone who doesn't want our Pre-FTL's to have Machine Uprisings (which will [un]fortunately always be Gestalts- We can't get Individualist Machines from Uprisings yet!)

Обновление: 27 фев. 2024 г. в 8:11
автор: Epimus

Updated for 3.11!
Now that the devs prevented it from happening more than once it's arguably not that much of an issue anymore, but this mod can still help if you simply don't want any Robot Uprising events at all (since it's still a 1/3 chance of Pre-FTL's dying on the finish line if you've been observing them for a while or revealed yourself).

Обновление: 16 ноя. 2023 г. в 8:32
автор: Epimus

Updated for 3.10.
Nothing in regards to Primitives was changed so the issue persists.
Just some minor tweaks and the updated version number.

Обновление: 8 сен. 2023 г. в 12:23

Updated for 3.9, and is still an issue for Early Space Age civs.

Обновление: 13 мая. 2023 г. в 14:28

Updated for 3.8

Обновление: 17 апр. 2023 г. в 4:05

Обновление: 17 апр. 2023 г. в 3:30

Changed on_actions overwrite to compatibility-friendly single event overwrite.

Not sure why I didn't just do that to begin with...