Total War: WARHAMMER III

Total War: WARHAMMER III

Total Siege Redone
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Uppdatering: 6 sep @ 10:38

Uppdatering: 21 jun @ 11:09

A small change was made to see if it can resolve cases of excessively long sieges on recently rebuilt walled settlements (this is rare).
Also, a value left over from previous versions where towers were disabled on auto-resolve was fixed (this comes from the era when towers were disabled).

Uppdatering: 30 mar @ 6:55

Uppdatering: 24 dec, 2024 @ 10:46

Updated for version 6
Some parameters have been modified with the intention of making the mod work as it did before, it has not been tested so I don't know if it will have a real impact, any feedback is appreciated.
The modification on units that allowed many more to use ladders or defend walls has been removed, this is now in a separate mod.

Uppdatering: 3 nov, 2024 @ 4:42

Uppdatering: 24 aug, 2024 @ 16:03

Uppdatering: 5 jul, 2024 @ 14:32

Uppdatering: 5 maj, 2024 @ 14:08

Uppdatering: 12 mar, 2024 @ 9:38

Uppdatering: 24 nov, 2023 @ 18:51

Updated for version 4.1

I think the only thing that affected this mod was the change to the jellyfish, but if you find anything else don't hesitate to leave it in the comments.