Arma 3
Hcoll AI Pods and spawning
Hiển thị 1-10 trong 11 mục
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Cập nhật: 24 Thg03 @ 10:57am

Added key for servers

Cập nhật: 21 Thg07, 2024 @ 2:45am

steam is refusing to update so im trying again

Cập nhật: 21 Thg07, 2024 @ 2:01am

Patched bug

Cập nhật: 20 Thg07, 2024 @ 8:38am

Fixed the "spawn with crew" option

Cập nhật: 8 Thg04, 2024 @ 9:10am

Made the hiding of units optional to support scouting ahead without triggering the POD.

Cập nhật: 30 Thg03, 2024 @ 4:31am

Cập nhật: 30 Thg03, 2024 @ 4:21am

see last patch, packager didnt do its job

Cập nhật: 30 Thg03, 2024 @ 3:54am

Fixed a bug where the spawn module would spawn a group both on activation and deactivation of the trigger.

Cập nhật: 10 Thg04, 2023 @ 4:30am

Added: AiPod can now be set to only enable synced objects when on a repeatable trigger, not disable them on trigger deactivation.
Added: AiPod can now be told not to disable the synced objects at mission start.
New Module: AiPod Inverted, this module works in opposite to the AiPod, disabling on trigger activation and (optionally) enabling on trigger deactivation.

These new features combined with the new module will allow you to enable and disable units based on 2 different triggers/conditions. Example: Units become enabled when players are detected in an area, and are disabled when the players are X distance from the area. this would allow you to have reinforcements come in, but have them be disabled if the players leave before they get there.

Cập nhật: 29 Thg03, 2023 @ 2:14pm

Added custom icons to the modules to make things more clear