Arma 3
Hcoll AI Pods and spawning
9 Comments
[THC] Cunamo  [author] 17 Dec, 2024 @ 2:44pm 
@Plandough, yeah, a repeatable trigger should work
@Predator14 & Dead_Head_Larry if by custom you mean modded units then yes, it scans the class names and spawns those units. If you mean custom, as in custom load-out then no... but that is on my wishlist for the mod
Predator14 30 Nov, 2024 @ 8:24pm 
Ok, thanks you
Dead_Head_Larry 28 Nov, 2024 @ 2:14pm 
@Predator14 you sync whatever units you want to use to the spawn module for them to be spawned via trigger, so yes you can spawn custom units.
Predator14 16 Nov, 2024 @ 12:01pm 
Can we use custom units?
Plandough 13 Nov, 2024 @ 12:28am 
Can this be repeatable as in create waves of units or have the units spawn again?
[THC] Cunamo  [author] 4 May, 2023 @ 3:57pm 
Sorry for the late answer, apparently steam doesn't notify me of comments.

Could you type out the error you get? i suspect the error is preventing the module for doing anything.
Empy 22 Apr, 2023 @ 11:46am 
I tried giving the AIPod a shot, unfortunately I seem to get an error. Set up is:

Group synced to AiPod module - Area activated by player Trigger synced to AiPod module. The group is still active. Option start disabled is ticked.

Not had any problems with the spawning though :)
[THC] Cunamo  [author] 22 Apr, 2023 @ 2:24am 
Glad to hear it, let me know if you run into any issues.
Empy 21 Apr, 2023 @ 10:23am 
I recently got rid of my dedicated server, so I've hosting for friends locally. This has really help with saving with performance! So many thanks!