Arma 3
Hcoll AI Pods and spawning
กำลังแสดง 1-10 จาก 11 รายการ
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อัปเดต: 24 มี.ค. @ 10: 57am
โดย [THC] Cunamo

Added key for servers

อัปเดต: 21 ก.ค. 2024 @ 2: 45am
โดย [THC] Cunamo

steam is refusing to update so im trying again

อัปเดต: 21 ก.ค. 2024 @ 2: 01am
โดย [THC] Cunamo

Patched bug

อัปเดต: 20 ก.ค. 2024 @ 8: 38am
โดย [THC] Cunamo

Fixed the "spawn with crew" option

อัปเดต: 8 เม.ย. 2024 @ 9: 10am
โดย [THC] Cunamo

Made the hiding of units optional to support scouting ahead without triggering the POD.

อัปเดต: 30 มี.ค. 2024 @ 4: 31am
โดย [THC] Cunamo

อัปเดต: 30 มี.ค. 2024 @ 4: 21am
โดย [THC] Cunamo

see last patch, packager didnt do its job

อัปเดต: 30 มี.ค. 2024 @ 3: 54am
โดย [THC] Cunamo

Fixed a bug where the spawn module would spawn a group both on activation and deactivation of the trigger.

อัปเดต: 10 เม.ย. 2023 @ 4: 30am

Added: AiPod can now be set to only enable synced objects when on a repeatable trigger, not disable them on trigger deactivation.
Added: AiPod can now be told not to disable the synced objects at mission start.
New Module: AiPod Inverted, this module works in opposite to the AiPod, disabling on trigger activation and (optionally) enabling on trigger deactivation.

These new features combined with the new module will allow you to enable and disable units based on 2 different triggers/conditions. Example: Units become enabled when players are detected in an area, and are disabled when the players are X distance from the area. this would allow you to have reinforcements come in, but have them be disabled if the players leave before they get there.

อัปเดต: 29 มี.ค. 2023 @ 2: 14pm

Added custom icons to the modules to make things more clear