Arma 3
Hcoll AI Pods and spawning
Se afișează 1-10 din 11 intrări
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Actualizare: 24 mart. @ 10:57

Added key for servers

Actualizare: 21 iul. 2024 @ 2:45

steam is refusing to update so im trying again

Actualizare: 21 iul. 2024 @ 2:01

Patched bug

Actualizare: 20 iul. 2024 @ 8:38

Fixed the "spawn with crew" option

Actualizare: 8 apr. 2024 @ 9:10

Made the hiding of units optional to support scouting ahead without triggering the POD.

Actualizare: 30 mart. 2024 @ 4:31

Actualizare: 30 mart. 2024 @ 4:21

see last patch, packager didnt do its job

Actualizare: 30 mart. 2024 @ 3:54

Fixed a bug where the spawn module would spawn a group both on activation and deactivation of the trigger.

Actualizare: 10 apr. 2023 @ 4:30

Added: AiPod can now be set to only enable synced objects when on a repeatable trigger, not disable them on trigger deactivation.
Added: AiPod can now be told not to disable the synced objects at mission start.
New Module: AiPod Inverted, this module works in opposite to the AiPod, disabling on trigger activation and (optionally) enabling on trigger deactivation.

These new features combined with the new module will allow you to enable and disable units based on 2 different triggers/conditions. Example: Units become enabled when players are detected in an area, and are disabled when the players are X distance from the area. this would allow you to have reinforcements come in, but have them be disabled if the players leave before they get there.

Actualizare: 29 mart. 2023 @ 14:14

Added custom icons to the modules to make things more clear