Arma 3
Hcoll AI Pods and spawning
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Pembaruan: 24 Mar @ 10:57am
berdasarkan [THC] Cunamo

Added key for servers

Pembaruan: 21 Jul 2024 @ 2:45am
berdasarkan [THC] Cunamo

steam is refusing to update so im trying again

Pembaruan: 21 Jul 2024 @ 2:01am
berdasarkan [THC] Cunamo

Patched bug

Pembaruan: 20 Jul 2024 @ 8:38am
berdasarkan [THC] Cunamo

Fixed the "spawn with crew" option

Pembaruan: 8 Apr 2024 @ 9:10am
berdasarkan [THC] Cunamo

Made the hiding of units optional to support scouting ahead without triggering the POD.

Pembaruan: 30 Mar 2024 @ 4:31am
berdasarkan [THC] Cunamo

Pembaruan: 30 Mar 2024 @ 4:21am
berdasarkan [THC] Cunamo

see last patch, packager didnt do its job

Pembaruan: 30 Mar 2024 @ 3:54am
berdasarkan [THC] Cunamo

Fixed a bug where the spawn module would spawn a group both on activation and deactivation of the trigger.

Pembaruan: 10 Apr 2023 @ 4:30am

Added: AiPod can now be set to only enable synced objects when on a repeatable trigger, not disable them on trigger deactivation.
Added: AiPod can now be told not to disable the synced objects at mission start.
New Module: AiPod Inverted, this module works in opposite to the AiPod, disabling on trigger activation and (optionally) enabling on trigger deactivation.

These new features combined with the new module will allow you to enable and disable units based on 2 different triggers/conditions. Example: Units become enabled when players are detected in an area, and are disabled when the players are X distance from the area. this would allow you to have reinforcements come in, but have them be disabled if the players leave before they get there.

Pembaruan: 29 Mar 2023 @ 2:14pm

Added custom icons to the modules to make things more clear