Arma 3
Hcoll AI Pods and spawning
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Update: 24 mrt om 10:57

Added key for servers

Update: 21 jul 2024 om 2:45

steam is refusing to update so im trying again

Update: 21 jul 2024 om 2:01

Patched bug

Update: 20 jul 2024 om 8:38

Fixed the "spawn with crew" option

Update: 8 apr 2024 om 9:10

Made the hiding of units optional to support scouting ahead without triggering the POD.

Update: 30 mrt 2024 om 4:31

Update: 30 mrt 2024 om 4:21

see last patch, packager didnt do its job

Update: 30 mrt 2024 om 3:54

Fixed a bug where the spawn module would spawn a group both on activation and deactivation of the trigger.

Update: 10 apr 2023 om 4:30

Added: AiPod can now be set to only enable synced objects when on a repeatable trigger, not disable them on trigger deactivation.
Added: AiPod can now be told not to disable the synced objects at mission start.
New Module: AiPod Inverted, this module works in opposite to the AiPod, disabling on trigger activation and (optionally) enabling on trigger deactivation.

These new features combined with the new module will allow you to enable and disable units based on 2 different triggers/conditions. Example: Units become enabled when players are detected in an area, and are disabled when the players are X distance from the area. this would allow you to have reinforcements come in, but have them be disabled if the players leave before they get there.

Update: 29 mrt 2023 om 14:14

Added custom icons to the modules to make things more clear