Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Opdatering: 6. aug. kl. 4:59

[25.7/8]
Adding new anims and a fixed model to represent TR mle 1915/16 used .

All that's left is to code in all the anims, and assess the animations.

God help us all. We are after all doing this as an exercise in animation work for GODOT.

Opdatering: 5. aug. kl. 19:15

Opdatering: 5. aug. kl. 3:17

Adding custom anims for the new howitzer model used by France and its associates, but it's a hard climb. Only the unpacking animation has been dealt with.

Opdatering: 4. aug. kl. 9:28

Had to update the models of the Schneider tractor and howitzer .... new anim required, since those craeted previously weren;t working out well for us.

- New anim for the Schenider howitzer, since using the 2 we developed for uswe with the other guns looked awful.
- New anims for soldiers, and the Kegresse and Schneider CD are underway.

Opdatering: 3. aug. kl. 22:30

Unfortunately for Project Dever, we found out that Steam Cannons as based in the LW gamebook illustrations were very different to what I remembered. Still no matter. We can still use a Tachanka rig for them...... I think. It is still annoying though thinking about how we still have to craft new parts but ah, that's the fun of it I guess.

On the other hand, we managed to identify and add new sounds to Fallen Giants, namely for the Briitish steam-tractor version of the BL 8". AIt sounds a whole lot "steamy" now when you click it, meaning it isn't just a piece of random generic machinery. It's got particle effects that tell you a lot about what it actually is.

Opdatering: 3. aug. kl. 19:43

- Sounds for BL 8" Howitzer added. Mostly taken from HQC and OwlService.
- Skeletons found to be missing. These items have been reinstated from other projects, making this mod's death anims fully functional.

Still,

Missing units:

- BL8": Russian dude, for use with Fallen Giants (USSR). Shock Infantry/Chinese infantry required for Mongolia, poss one with ushankas since White Army in Mongolia and China used them.
- 19th century Korean artillerists missing. This has to be dealt with by checking who exactly Korea is using.
- Undecided on Turks for Skoda. May provisionally use Royal Marines for this unit in MOD_2. But Fallen Giants may need to use the same unit as that of Mongolia.....

Opdatering: 3. aug. kl. 18:36

[25.4/8]
After a late night orgy of kitbashing (of the doubleplusunsm3xy kind) the British-made BL8 is now available. Sadly it's mostly a cosmetic thing but then isn't that what video games are all about?

Opdatering: 3. aug. kl. 8:08

[25.3/8]
Finalised all anims. Deploy and pack anims particularly.
The problem we were facing was that, perhaps, we did not do rotations for this unit as well as it should. The problem was fixed by taking the main rotating bone, body (parented to root) and then slowly rotating it at an angle far shallower than what was previously used. AT the same time we disabled rotation for the right wheel (not something I did freely out of my will) while keeping the left one's forward movement. It stiall swells but not as bad as previously where both wheels would become distorted as the animation played out.

NEW UNIT: Heavy howitzer, Skoda 150 mm Model 1918

Currently liveried for Czech, Sweden, Finland, Germany (might need a guy with Stahlhelm though)
But ......
Turkey, Afghanistan (DEFAULT) Mongolia (ASIAN) units do not have uniforms. Tractor for these units also uses a scrap truck not a tractor.

Opdatering: 3. aug. kl. 4:18

[25.3/8]
Attack anims for Skoda heavy howitzer backseat artillerist unsatisfying. Has been amended but pack/deploy anims still badly done.

Opdatering: 2. aug. kl. 23:53