Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
Viser 181-190 af 346 forekomster
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Opdatering: 30. juli kl. 13:20

Opdatering: 22. juli kl. 9:20

Missing assets from Project Dever added. Ugh.

Opdatering: 22. juli kl. 8:54

[25.22/7]
- Mod turned into a testbed / marketing job.
- Some unit skins most notably for Central European nations finally changed, mainly by removing their legacy Mesoamerican skins.

Opdatering: 20. juli kl. 1:55

At an impasse.

Artillery guns added, but vehicles beyond P! Pavesi not properly coded in.

Animation with the Citroyen Kegresse has issues, but we might simply ignore them.

Opdatering: 19. juli kl. 22:25

[25.20/7]
unit_graphics.x annotated, but only for airships. Heavy artillery still has yet to be finished.

Opdatering: 19. juli kl. 10:34

[25.20/7]
Items are being transitioned to this project, from Project Dever. No further animations will be made for them through this mod until such time as needed.

Current objectives:
- Finish animating any and all airships, preparing them for itch.io.
- Compile and finish animating any and all heavy artillery, to get this mod running again.

Opdatering: 30. maj kl. 7:55

[25.3/6]

PESHGUN wired up and ready to use but........
- Issue with user UI.
- Lithuanians tyriggered the wrong UI. Fix.

Opdatering: 29. maj kl. 4:05

Opdatering: 27. maj kl. 1:43

Ansaldo Cannone da 149/40 modello 35, a WW2 Italian arty piece, has been added as "PESHGUN" in keeping with this mod becoming a testbed for checking and recetifying anims for heavy artillery. Once this is done, a plethora of heavy guns - WW1 and WW2 - will be minted for Age of Darkness and Rise of the Moderns. Another possible candidate? Shattered Union. As well as MAG batteries for A Wrong Turn.

Unfortunaetly this is one of those days. The anxiety of having to test this thing is killing me. Starting to understand how Dhanishtha felt in uni - but it's necessary especially since we started looking more at animating in Blender and found different options for dealing with curves and keys - which may well explain WHY our animations have been so goofy, even for Clarus Victoria's failed Australian project. At some point it will have to be tested. Just not today.

Opdatering: 22. maj kl. 22:03

Vezdekhod tankette added to this mod, as preparation for the completion of Rise of the Moderns. This is meant to use the FT-17 animation, and also will be teamed up with the Polish TKS for fun.