DayZ
RaG_Liquid_Framework
Visar 1–10 av 15 poster
< 1  2 >
Uppdatering: 1 jul @ 11:19

fixed: Server startup error 'CCTWaterSurfaceEx.GetSurfaceLiquidType' caused by todays DayZ Patch

Uppdatering: 12 jun @ 14:57

fixed: liquids could not be transferred if one container was empty

Uppdatering: 10 jun @ 12:38

Partial code refactor.
Custom liquids will use their own actions now. If you added custom liquids yourself, you don't have to do anything.
The liquid framework should automatically recognize custom liquids.

Uppdatering: 8 jun @ 16:07

fixed: Some Liquid Errors (1.28 changes)
fixed: Some Liquid Containers could not be filled

Uppdatering: 11 dec, 2024 @ 11:11

Uppdatering: 9 dec, 2024 @ 4:57

Liquid Definition tweaks

Uppdatering: 8 okt, 2024 @ 11:02

This update will bring a lot of new features!
It is now possible to register an unlimited amount of liquids in the game.
Liquids from Baseitems (coffee + espresso) and Beehive (Honey + Honeywine) will show ERROR in the inspect menu
until DayZ Patch 1.26 is rolled out on 15th October. This will not cause any crashes or errors. It will simply not show the liquid until 1.26 is live.

A sample on how to add your own liquid is available here:
https://github.com/Tyson89/Liquid_Sample

Uppdatering: 17 nov, 2023 @ 4:13

removed Tequila as a liquid as there is a limit of 31 liquids, not 32. Thanks to Lava for making me aware.

Uppdatering: 1 jun, 2023 @ 12:34

define should load before any other mod now, solving liquid errors when being used

Uppdatering: 24 maj, 2023 @ 7:14

sorry, now it's fixed ^^