DayZ
RaG_Liquid_Framework
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Actualización: 1 JUL a las 11:19

fixed: Server startup error 'CCTWaterSurfaceEx.GetSurfaceLiquidType' caused by todays DayZ Patch

Actualización: 12 JUN a las 14:57

fixed: liquids could not be transferred if one container was empty

Actualización: 10 JUN a las 12:38

Partial code refactor.
Custom liquids will use their own actions now. If you added custom liquids yourself, you don't have to do anything.
The liquid framework should automatically recognize custom liquids.

Actualización: 8 JUN a las 16:07

fixed: Some Liquid Errors (1.28 changes)
fixed: Some Liquid Containers could not be filled

Actualización: 11 DIC 2024 a las 11:11

Actualización: 9 DIC 2024 a las 4:57

Liquid Definition tweaks

Actualización: 8 OCT 2024 a las 11:02

This update will bring a lot of new features!
It is now possible to register an unlimited amount of liquids in the game.
Liquids from Baseitems (coffee + espresso) and Beehive (Honey + Honeywine) will show ERROR in the inspect menu
until DayZ Patch 1.26 is rolled out on 15th October. This will not cause any crashes or errors. It will simply not show the liquid until 1.26 is live.

A sample on how to add your own liquid is available here:
https://github.com/Tyson89/Liquid_Sample

Actualización: 17 NOV 2023 a las 4:13

removed Tequila as a liquid as there is a limit of 31 liquids, not 32. Thanks to Lava for making me aware.

Actualización: 1 JUN 2023 a las 12:34

define should load before any other mod now, solving liquid errors when being used

Actualización: 24 MAY 2023 a las 7:14

sorry, now it's fixed ^^