DayZ
RaG_Liquid_Framework
Ergebnisse 1–10 von 15
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Update: 1. Jul. um 11:19

fixed: Server startup error 'CCTWaterSurfaceEx.GetSurfaceLiquidType' caused by todays DayZ Patch

Update: 12. Jun. um 14:57

fixed: liquids could not be transferred if one container was empty

Update: 10. Jun. um 12:38

Partial code refactor.
Custom liquids will use their own actions now. If you added custom liquids yourself, you don't have to do anything.
The liquid framework should automatically recognize custom liquids.

Update: 8. Jun. um 16:07

fixed: Some Liquid Errors (1.28 changes)
fixed: Some Liquid Containers could not be filled

Update: 11. Dez. 2024 um 11:11

Update: 9. Dez. 2024 um 4:57

Liquid Definition tweaks

Update: 8. Okt. 2024 um 11:02

This update will bring a lot of new features!
It is now possible to register an unlimited amount of liquids in the game.
Liquids from Baseitems (coffee + espresso) and Beehive (Honey + Honeywine) will show ERROR in the inspect menu
until DayZ Patch 1.26 is rolled out on 15th October. This will not cause any crashes or errors. It will simply not show the liquid until 1.26 is live.

A sample on how to add your own liquid is available here:
https://github.com/Tyson89/Liquid_Sample

Update: 17. Nov. 2023 um 4:13

removed Tequila as a liquid as there is a limit of 31 liquids, not 32. Thanks to Lava for making me aware.

Update: 1. Jun. 2023 um 12:34

define should load before any other mod now, solving liquid errors when being used

Update: 24. Mai 2023 um 7:14

sorry, now it's fixed ^^