DayZ
RaG_Liquid_Framework
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更新:7月1日 @ 11時19分
更新者:RaG Tyson

fixed: Server startup error 'CCTWaterSurfaceEx.GetSurfaceLiquidType' caused by todays DayZ Patch

更新:6月12日 @ 14時57分
更新者:RaG Tyson

fixed: liquids could not be transferred if one container was empty

更新:6月10日 @ 12時38分
更新者:RaG Tyson

Partial code refactor.
Custom liquids will use their own actions now. If you added custom liquids yourself, you don't have to do anything.
The liquid framework should automatically recognize custom liquids.

更新:6月8日 @ 16時07分
更新者:RaG Tyson

fixed: Some Liquid Errors (1.28 changes)
fixed: Some Liquid Containers could not be filled

更新:2024年12月11日 @ 11時11分
更新者:RaG Tyson

更新:2024年12月9日 @ 4時57分
更新者:RaG Tyson

Liquid Definition tweaks

更新:2024年10月8日 @ 11時02分
更新者:RaG Tyson

This update will bring a lot of new features!
It is now possible to register an unlimited amount of liquids in the game.
Liquids from Baseitems (coffee + espresso) and Beehive (Honey + Honeywine) will show ERROR in the inspect menu
until DayZ Patch 1.26 is rolled out on 15th October. This will not cause any crashes or errors. It will simply not show the liquid until 1.26 is live.

A sample on how to add your own liquid is available here:
https://github.com/Tyson89/Liquid_Sample

更新:2023年11月17日 @ 4時13分
更新者:RaG Tyson

removed Tequila as a liquid as there is a limit of 31 liquids, not 32. Thanks to Lava for making me aware.

更新:2023年6月1日 @ 12時34分

define should load before any other mod now, solving liquid errors when being used

更新:2023年5月24日 @ 7時14分

sorry, now it's fixed ^^