DayZ
RaG_Liquid_Framework
Εμφάνιση 1-10 από 15 καταχωρίσεις
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Ενημέρωση: 1 Ιουλ στις 11:19
από RaG Tyson

fixed: Server startup error 'CCTWaterSurfaceEx.GetSurfaceLiquidType' caused by todays DayZ Patch

Ενημέρωση: 12 Ιουν στις 14:57
από RaG Tyson

fixed: liquids could not be transferred if one container was empty

Ενημέρωση: 10 Ιουν στις 12:38
από RaG Tyson

Partial code refactor.
Custom liquids will use their own actions now. If you added custom liquids yourself, you don't have to do anything.
The liquid framework should automatically recognize custom liquids.

Ενημέρωση: 8 Ιουν στις 16:07
από RaG Tyson

fixed: Some Liquid Errors (1.28 changes)
fixed: Some Liquid Containers could not be filled

Ενημέρωση: 11 Δεκ 2024 στις 11:11
από RaG Tyson

Ενημέρωση: 9 Δεκ 2024 στις 4:57
από RaG Tyson

Liquid Definition tweaks

Ενημέρωση: 8 Οκτ 2024 στις 11:02
από RaG Tyson

This update will bring a lot of new features!
It is now possible to register an unlimited amount of liquids in the game.
Liquids from Baseitems (coffee + espresso) and Beehive (Honey + Honeywine) will show ERROR in the inspect menu
until DayZ Patch 1.26 is rolled out on 15th October. This will not cause any crashes or errors. It will simply not show the liquid until 1.26 is live.

A sample on how to add your own liquid is available here:
https://github.com/Tyson89/Liquid_Sample

Ενημέρωση: 17 Νοε 2023 στις 4:13
από RaG Tyson

removed Tequila as a liquid as there is a limit of 31 liquids, not 32. Thanks to Lava for making me aware.

Ενημέρωση: 1 Ιουν 2023 στις 12:34

define should load before any other mod now, solving liquid errors when being used

Ενημέρωση: 24 Μαϊ 2023 στις 7:14

sorry, now it's fixed ^^