Crusader Kings III

Crusader Kings III

Realistic Difficulty
Mostrando 1-10 de 52 aportaciones
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Actualización: 15 MAR 2023 a las 10:07

1.1.5

## Player ##

-General Opinion = -30 -> -20

Actualización: 4 FEB 2023 a las 15:27

1.1.4

## Player ##
-Rebalanced the stress gain when your best friend, soulmate, lover, friend and close family member dies
-Rebalanced the stress loss when an enemy dies

Actualización: 13 ENE 2023 a las 11:55

Actualización: 13 ENE 2023 a las 11:26

1.1.3

## Player ##
-Slightly cheaper mercenary cost
-Slightly higher marriage acceptance

Actualización: 13 ENE 2023 a las 8:39

1.1.2

## Player ##
-Slightly higher fertility

## AI ##
-Slightly higher fertility

Actualización: 4 ENE 2023 a las 7:10

1.1.1

## Player ##
-Slightly less fertility
-Slightly higher mortality

-Army maintenance cost = +20% -> +25%
-Men at arms maintenance cost = +20% -> +25%

When playing tribal:

-Monthly prestige = -50% -> -55%
-Monthly piety = -50% -> -55%
-Monthly income = -50% -> -55%

## AI ##
-Slightly less fertility
-Slightly higher mortality

Actualización: 26 DIC 2022 a las 8:53

1.1.0

During the next days we will be rebalancing tribal governments

## Player ##

When playing tribal:

-Monthly prestige = -50%
-Monthly piety = -50%
-Monthly income = -50%

Actualización: 22 DIC 2022 a las 5:35

Actualización: 21 DIC 2022 a las 8:35

1.0.19

## AI ##

-No more gold buff
-AI is less agressive

Actualización: 19 DIC 2022 a las 14:56