Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
Viser 21-30 af 277 forekomster
< 1  2  3  4  5 ... 28 >
Opdatering: 30. juni kl. 3:05

Update 0.9.9.9.8.3.2:
- Reworked the editor group icons of the maltis core mod parts to add extra clarity.
- Reballanced armor weights:
-> Heavy armor weight 1x1: 6 -> 7
-> Tri armor weight 1x1: 3 -> 4
-> Carbon armor weight 1x1: 2 -> 3
- Reworked the small hyperium blaster visuals (on hit/penetration) and its hit sound.

Opdatering: 27. juni kl. 1:26

Update 0.9.9.9.8.3.1:
- Added visual explosion effect to the cluster bomb shrapnels
- Buffed the flame thrower shield damage by x2
- Minor changes to impulses of the fragment rocket and the cluster bombs
- Increased the flame thrower's shot volume

Opdatering: 24. juni kl. 16:23

Update 0.9.9.9.8.3.0:
- Reballancing of the sensor array range is now part of the core mod since it is required for having it at the top compared to the maltis cockpits. (+~33%) -> Before it was part of the vanilla functionallity & reballance mod
- Stats of parts have been polished / finalized -> Same Update for the vanilla mod
- Minor Improvments

Opdatering: 22. juni kl. 20:25

Update 0.9.9.9.8.2.9:
- Updated/Improved the visuals of the EMP Mines and the guided missile textures
- AI now uses Fragment Bombs more effectively
- Added a new Tier 7 Enemy
-> Added a new Tier 5 Boss (Mk2 version of the new enemy at tier 7)
- Minor Improvments to the fragment bomb explosion

Opdatering: 21. juni kl. 21:37

Update 0.9.9.9.8.2.8:
- Added new visual effects for the fragment missile
- Further Improvments for the visuals of the cluster bombs
-> Visual Reworks should now be done for those and other earlier updated parts.
- Minor Bug Fixes and Improvments

Opdatering: 21. juni kl. 3:05

Update 0.9.9.9.8.2.7
Visuals Update Stage 1:
- updated visuals for the new unique reactor explosions
- updated visuals for the cluster bombs
- updated visuals for the artillery cannon
- updated the visuals & sound for the emp mine/swarm missiles
- updated HE-EMP Missile visuals and sound

Opdatering: 20. juni kl. 22:43

Update 0.9.9.9.8.2.6
- Added unique colored explosions to the custom reactors of the mod.
- Reballanced Mining Gadget Costs -> Reduced costs for all but the mining mine mk2
- Improved Performance and visuals of the splitter bombs
- Improved Artillery Cannon Visuals
- Increased Artillery Cannon Speed again
-> Further visual improvments for those and other parts are planned as these aren't 100% polished yet..
- Increased Booster/Buff Provider Range of the EMP Ability Provider and the Factory Booster
- Increased Heavy Shield build costs (12.5k -> 15k)
- Minor Improvments and Fixes

Opdatering: 19. juni kl. 20:11

Update 0.9.9.9.8.2.5
- Reduced bullet speed of the artillery cannon by about 25%
- Decreased trade rate of some materials to have stations less full...
- Decreased volume of sounds when beeing zoomed in (interior only)
- When a part is disabled it now only shows the disabled indicator instead of switchwing between all other (obvious) ones, too
- Further Mining Mine Changes
- Minor Bug Fixes and Improvments

Opdatering: 18. juni kl. 3:02

Update 0.9.9.9.8.2.4
- Added support for the Build & Battle Game Mode. All Maltis Parts are now inlcuded in there except for factories and some other unique exceptions..
-> They are often unlocked in groups. So for example for lasers which have a big/small version you do unlock both at once.
- Slightly adjusted/reballanced weapons:
- Improved AI Ship placment in fights with all weapons
- Increased the Shield Damage for the Energy Miniguns
- Reduced spread of the heat lasers
- slightly increased the mining mine mk1 damage again
- Fixed an issue where the small heat laser hadn't the energy it should have to be able to shoot multiple times without reloading.

Opdatering: 17. juni kl. 17:25

Update 0.9.9.9.8.2.3
- Adjusted stack sizes of resources compared to the latest cosmoteer patch (only increased stack sizes)
- Buffed Mining Mine Mk1
- Minor Improvments