Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Opdatering: 19. aug. kl. 19:04

Update 0.9.9.9.8.4.2:
- Reworked the EMP Abillity
-> It sends out smaller EMP (area) shocks while penetrating other ships.
-> Huge visual/sound upgrade for the EMP Ability, too

- Improved visuals of the small laser blaster mk2/mk3
- Improved visuals of the small rapid fire laser blaster
- Minor Improvments for the Flak Cannon bullet explosions.
- Fixed a minor bug in the Beam Defense Blasters reload animation
- Reworked some sounds/volume settings

Opdatering: 19. aug. kl. 9:23

Update 0.9.9.9.8.4.1:
- Added 2 new Heat Pipe Crossings
-> Reinforced one (matching the existing reinforced corridor)
-> Optimized one (also matching the existing one)

Opdatering: 18. aug. kl. 4:33

Update 0.9.9.9.8.4:
- Added overclock feature to the modded reactor parts. (8/9 in total)
- Improved some reactor visuals.
- Minor Improvments...

Opdatering: 14. aug. kl. 23:13

Update 0.9.9.9.8.3.9:
- Added 2 new late game enemys (as boss and normal enemy)
- The hardest enemy so far can now be found at higher tiers and can also be a normal enemy at some tiers.
- Modded cockpits have been moved to the new cockpit editor category.

Opdatering: 11. aug. kl. 0:01

Update 0.9.9.9.8.3.8
- Added enemys for the new faction which has been added to the cosmoteers base game.
-> Fixed a crash when getting in such systems.

Opdatering: 5. aug. kl. 0:15

Update 0.9.9.9.8.3.7
- Improved the light effects of the swarm emp missiles.

Opdatering: 2. aug. kl. 12:10

Update 0.9.9.9.8.3.6:
- Added extra lifetime to the emp cluster missiles. They are most of the time not being killed by that anymore. Before they only had like the direct approach or a bit time after that.
- Minor Improvments

Opdatering: 1. aug. kl. 7:34

Update 0.9.9.9.8.3.5
- Removed warning for not being compatible with the latest cosmoteer patch (meltdown)

Opdatering: 30. juli kl. 12:44

Update 0.9.9.9.8.3.4
- Added support for the latest cosmoteer patch. (Meltdown)
-> Modded Parts can (yet) not be overclocked with the new system.
-> The Vanilla Functionallity Plus Mod-Extension is currently not compatible with the new Cosmoteer Version and will need a bigger rework. I will see how I will do that. Until then the biggest downside of that is that the Maltis Booster Modules can not boost the vanilla weapons. Tho they now can be overclocked with the vanilla game feature..
- I plan adding overclock features for my weaponry in the future but this is only a compability patch.
Let me know if you run into any issues ;)

Opdatering: 7. juli kl. 3:17

Update 0.9.9.9.8.3.3
- Reduced the length of the audio file of the new hyperium sound -> it is played now on every hit as it should and do not overlap anymore...