Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Maltis Game Overhaul Core Mod
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Tags: Mods
File Size
Posted
Updated
174.490 MB
16 Nov, 2022 @ 6:04am
27 Nov, 2024 @ 2:50pm
238 Change Notes ( view )

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Maltis Game Overhaul Core Mod

In 1 collection by Malte
Official Maltis Game Overhaul Mod Pack Collection
9 items
Description
Version: 0.9.9.9.8.0 (stable beta)

This mod overhauls the base Game with new gameplay systems, many new parts, some overall ballancing changes, quality of life featues, new missions and so on.

Some of the functionallities are splitted in some submods/mod extensions so that they can be used optionally!
Check out the Official Mod Pack Collection for all Submods/Mod Extensions!


The plan is to have a mod which does all you need in one so you don't have to mess around with many single ones which are also mostly kinda ballanced in their own ways or are simply incompatible with each other.

Compatible and ballanced with the base game modules.
And of course you can still add more mods if you want to.

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Official:
I garantee to that you will never have to restart your campaign because of changes of my mod
This at best requires just having my mods active
When you wanna try out 0.23's changes you have to restart cause of vanilla game changes anyway I think!


Important Information:
Please use the following UI Scalings for an optimal game experience! If you have too long descriptions lower the UI Scale ratio. At best try the different settings out a bit by your self, too.
FullHD : 100% UI Scaling
(U)WQHD : 150% UI Scaling
UHD : 200% UI Scaling

Also I do recommend taking your time to read at least the full instructions/information about the core mod / maybe some submods too?


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This mod uses by an generous agreement "NonVanilla" textures which are self made by Ultranova for the mod Gallactic Allegiance. (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879478059)

I recommend trying out this mod when having the Maltis Game Overhaul Core Mod active:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2983360848&searchtext=
If you run into issues when starting the game cause of other mods that modify vanilla parts you best send me the log/the Mod that is conflicting with it and disable it again or disable the conflicting mod if you can live without it, thx for your help!


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Community Discord:
Here you can find all important information about the mod,
can discuss about changes/upcoming features,
and can share cosmoteer dependent content with other community members!

https://discord.gg/KmW3fEX4SA
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public since 18.05.2023 (0.6.7):
BETA test phase-> In this phase I have to rely on you to test out stuff to give me feedback about some unballanced things or maybe new ideas / bugs and so on! Any kind of constructive criticism is helpfull!


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Features implemented:

- Many new parts in all categories
- New weapons
- New defense systems
- New armor types
- New Mining Gadgets & Mechanics
- New farming mechanics (outer Asteroid belt, new more valuable asteroid fields)
- New techs to unlock -> more late game goals
- New shield gens in different versions and shield angle varietys
- New refinerys + resources
- New (stronger) enemy ships (Maltis Enemy Pack Mod Extension)
- New engines (f.ex. quantum drive)
- New reactors/generators
- New cockpits
- New corridors
- New crew quarters
- New conveyors
- New offensive explosive charges
- Many quality of life changes
- Increased Storage (Maltis Max Stack Mod Extension)
- Unique Booster Modules to boost shields/weapons/utility and much more!
- New Galaxy Settings (sizes, tiers per system,...)
- New Game Speed Settings (sub mod)
- New difficulties settings
- New unique Mechanics


>>>>>>>>>>>>>>>>>>>>>>>ENG/DE support<<<<<<<<<<<<<<<<<<<<<<<

Maltis mod pack submods/extensions can be found in the OFFFICIAL mod collection
https://gtm.steamproxy.vip/workshop/filedetails/?id=2982540724

New Submod (WIP)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2994378888&searchtext=

A ground rule for my mod: Stats > Info when it comes to parts in normal circumstances. They should be allways up to date! If you find them differating from the info let me know! :)

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Future Plans:

- Add new ballistic&rocket/missile/torpedo weapons and counter measures for them
- Ballistics rework and with that default weapons reballance
- Add more unique parts, mostly weapons or defenses with unique functionallity
- Add more thrusters
- Add active abilities components which can be used in different situations
- Add more special/unique missions with special/unique rewards
- Add missing MkX variants for existing modules
- Add new PvE modes for just fighting AI
- Add a new PvP mode in which everyone has a specific ship pool to choose from
- New Crew Settings
- New Cannon Versions
- Xenon Enemy Mod Extension/submod

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In my opinion there can't be really too much enemy variance so if you want to share some of your designs, best made with some of the mod weapons. Send them to me with optionally a tier recommandation and we can get this done ;).

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this mod uses some textures from other mods (does not require them and also but you can try using them aswell if you want to but I do not support them officialy with my new added features or functionallities...):

Galactic Allegiance (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879478059)
Small Hyperium Blaster (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2888781226)
Adjustable Shields (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2899284847)
Modular Laser Bolt (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2890601784)
Heavy Armor (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2881138721)

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Please feel free to give feedback on anything or to suggest new content.
An early version of the mod but it grows fast ;).
Popular Discussions View All (5)
74
1 Sep, 2024 @ 11:54am
Bug Tracker
Malte
52
2 Jun, 2023 @ 12:45pm
suggestions for new parts/functions/...
Malte
11
25 May, 2023 @ 1:20pm
build menu categorys
Malte
247 Comments
NAS 27 Nov, 2024 @ 7:58pm 
Thanks so much! it does work again!
Malte  [author] 27 Nov, 2024 @ 2:51pm 
The mod should now work again ;)
NAS 27 Nov, 2024 @ 1:50pm 
When will the next update be for the mod? just curious because it does not work with the latest Cosmoteer update. Thanks!
Malte  [author] 4 Nov, 2024 @ 9:07am 
What do you mean exactly?
I do still update the mod with further feature updates in general, yes.
But if you are talking about the construction mechanic it might be that your save game is too old. Should be a normal option when starting a new game (I hate construction) That isn't directly related to the mod.
PandaVengeance 3 Nov, 2024 @ 7:55pm 
Is this mod still being updated? It will be cool to have repair mechanics instead of just instantly being able to repair ship kind of kills the immersion.
Malte  [author] 18 Sep, 2024 @ 3:24pm 
They should work with the maltis enemys and missions mod, yes.
I do not replace the vanilla missions. Just adding new ones.
FoxVox 18 Sep, 2024 @ 2:11pm 
I did some checking and noticed that yes, for some reason my pick for galaxy reset. Now it seems to work fine. Looks much better, thanks =)

One more thing I wanted to check / comment /ask one more thing.
I have made two mods that increase the number of roaming pirates(More Random Pirates), bases and base defenses(More Base Defense). And I wanted to double check so they are compatible with this mod. From my short testing it seems to be working. But are you changing anything in the generation files for pirates/bases?

Feel free to tell me to remove this question if you do not talk about other mods here^^
Malte  [author] 18 Sep, 2024 @ 8:41am 
check your mod version maybe its not updated yet. You should have 0.9.9.9.7.9.7.
Also you prob have to select any of the maltis galaxy sizes.
In worst case you have to resubscribe to the mod to force an update.
FoxVox 18 Sep, 2024 @ 8:21am 
I started a new game right now, and I still only have two or three systems that are 16-18. Sure it work right? Are there maybe some limit somewhere that sets every fraction to have max one T-18 system?
Malte  [author] 18 Sep, 2024 @ 7:56am 
@FoxVox I reworked the galaxy generation system with the 0.9.9.9.7.9.7 Patch according to your request ;)