Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Update: 31 Aug @ 7:28am

Update 0.9.9.9.8.5.3:
- Improved the trading state -> stations will now empty themself faster again.
-> The stock quantitys of the more expansive building materials have been a bit increased, so you most likely have them available for purchase at stations
-> Because of that traders might have less materials for purchase but can buy more materials from players. I will test this a bit on my own and if it feels too off I will most likely edit some values again...

- Added 2 new T6 enemys
- Buffed the Health of the Tesla Turret and the Flame Thrower
- Minor Improvments for some visuals

Update: 27 Aug @ 9:10am

Update 0.9.9.9.8.5.2:
- Rebalanced factory energy usages and speeds. (mostly buffs)
-> Especially the efficient steel and coil factories are working faster.
-> Also energy indicators should be displayed when having less energy than needed
-> Energy storage capacities have been adjusted to minimize downtimes while still keeping the higher energy consumption.
- Other minor improvments

Update: 26 Aug @ 6:27pm

Update 0.9.9.9.8.5.1:
Factory Rework:
- Adjusted all factory animations so that they do now match both, the process speed (even with boosted speeds) and also do indicate the new conversion rates.
- Added new factory visuals for the custom factories like the mining gadget part factory.
- Increased the enegry consumption of many factories
- Some factory speed changes (base speed, buffs remain the same)
- Increased the EMP energy usage of each EMP capable weapon.
- Fixed a wrong stat for the EMP provider module
- Decreased the local magazine storage of hyperium weapons. (~50%)
- Improved all cockpit lights
- Fixed an issue where sometimes crew was stuck getting energy from the modded reactors. (for some time - until a new task has (automatically) been assigned again)

Update: 24 Aug @ 10:05pm

QoL Update 0.9.9.9.8.5.0:
Bigger visual rework and improvments of many parts.
Especially for the buff providers which got a huge visual upgrade.
But also for reactors and more.

- Added new/improved icons for custom buttons/features
- Improved Buff displays
- Improved Small Laser Blaster Mk2 + 3 bullet visuals
- Reballanced the EMP Ability damage
- Reworked the EMP Ability Module which basically now has a built in Energy Provider for connected weapons (their emp module). Which is now consuming some energy while shooting. The energy is being transferred directly from the EMP Module to connected weapons.
- Removed the extra capacitor from the energy provider -> Slightly nerfed since it can run out of energy a bit faster.
-> Also can not/should not be able to delivery energy to other energy providers.
-> It is now less effective against shields but highly against armor/hulls (energy drain wise).
- Added a new (strong) enemy for Tier 15 / Tier 13 Boss
- Multiple general quality of life Improvments

Update: 23 Aug @ 8:03am

Update 0.9.9.9.8.4.8:
- Added the new faction to the custom map sizes.
- Further improvments on the tesla turret visuals
- Updated some enemy ships
- Added 1 new enemy ship variation

Update: 21 Aug @ 9:21pm

Update 0.9.9.9.8.4.7:
- All 3 Maltis Heat Weapons do now utilize the new heat generation system and are so on more efficient against armor.
- buffed the flame thrower hull damage
- Added a new Enemy ship at tier 14/tier 2 boss
- Added a new icon for the nuclear beam recharge state and overall improved it's indicators
- Improved the sound of the rapid fire laser blasters
- Minor improvments

Update: 21 Aug @ 3:10am

Update 0.9.9.9.8.4.6:
- Fixed an issue where the beam point defense beam wasn't visible anymore (caused by changes of the latest cosmoteer patch)

Update: 21 Aug @ 2:16am

Update 0.9.9.9.8.4.5:
- Fixed a crash upon opening the blueprint-buy-mode at the station in career (new since the latest patch)

Update: 20 Aug @ 7:29pm

Update 0.9.9.9.8.4.4:
You can now select the underlaying corridor part for each conveyor including the vanilla one!
-> So you can have better ship interrior designs
- The armor emp rework is now within the core mod and does not require the vanilla plus mod extension anymore![/u]
- The editor category changes from the vanilla plus mod extension have also been converted into the core mod istelf.
-> So you have a clear layout of parts and categories with the vanilla and mod parts matching.
-> I doubled them so in case you use other mods, they should also show up in the vanilla tabs.
-> But some minor changes have been made there to have some base categories less stacked.
- Reworked the tesla turret visuals which are now better communicating its area damage.
-> The max Range has slightly been lowered (damage has been buffed a few patches earlier)
- Improved the Laser HMG Editor Icon
- Ctrl 1-0 Hotkeys have been switched to Shift 1-0 for better compatibility with existing hotkeys.

Update: 20 Aug @ 6:28pm

Update 0.9.9.9.8.4.3:
Improved Tesla Visuals