Space Engineers

Space Engineers

Animation Engine
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Uppdatering: 3 jan, 2023 @ 15:34

[+] Fixed crash

Uppdatering: 3 jan, 2023 @ 13:47

[+] Added better error reporting
[+] Fixed math vector parsing error
[+] Added rotateAround(MVECTOR, MVECTOR, FLOAT, INT, LERP) action

[+] Added pilotRotateAround() for cockpits (same arguments as RotateAround)
[+] Added pilotTranslate() for cockpits (same arguments as Translate)
[+] Added pilotVibrate() for cockpits (same arguments as Vibrate)
[+] Added pilotRotate() for cockpits (same arguments as Rotate)
[+] Added pilotSpin() for cockpits (same arguments as Spin)

[+] Allowed the block model to be translated (use Block.[functionhere])

Uppdatering: 1 jan, 2023 @ 19:56

[+] Fixed setsubpartcolor(STR, INT, INT, INT, FLOAT) #subpart, r, g, b, a
[+] Added new emissive SetColor(INT, INT, INT, FLOAT, BOOL) #subpart, r, g, b, a, setAllSubpartColors

Uppdatering: 29 dec, 2022 @ 22:59

[+] Added setsubpartcolor(STR, INT, INT, INT, INT) #subpart, r, g, b, a

Uppdatering: 29 dec, 2022 @ 22:32

[+] Added emissive subpart propagation

Uppdatering: 28 dec, 2022 @ 11:31

[+] Removed error message for multiple scripts, changed to warning

Uppdatering: 26 dec, 2022 @ 12:42

[+] Fixed Emissive crash

Uppdatering: 22 dec, 2022 @ 15:48

[+] Fixed DS server crash
[+] Fixed remote controls triggering enter and exit cockpit

Uppdatering: 13 dec, 2022 @ 12:52

[+] Fixed subparts lagging behind when moving fast

Uppdatering: 12 dec, 2022 @ 20:16

[+] Fixed script not re-calling working on re-paint of the block
[+] Fixed scripts not being assigned when a grid is pasted into the world