Space Engineers

Space Engineers

Animation Engine
81–90/110 bejegyzés mutatása
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Frissítés: 2023. jan. 3. @ 15:34

[+] Fixed crash

Frissítés: 2023. jan. 3. @ 13:47

[+] Added better error reporting
[+] Fixed math vector parsing error
[+] Added rotateAround(MVECTOR, MVECTOR, FLOAT, INT, LERP) action

[+] Added pilotRotateAround() for cockpits (same arguments as RotateAround)
[+] Added pilotTranslate() for cockpits (same arguments as Translate)
[+] Added pilotVibrate() for cockpits (same arguments as Vibrate)
[+] Added pilotRotate() for cockpits (same arguments as Rotate)
[+] Added pilotSpin() for cockpits (same arguments as Spin)

[+] Allowed the block model to be translated (use Block.[functionhere])

Frissítés: 2023. jan. 1. @ 19:56

[+] Fixed setsubpartcolor(STR, INT, INT, INT, FLOAT) #subpart, r, g, b, a
[+] Added new emissive SetColor(INT, INT, INT, FLOAT, BOOL) #subpart, r, g, b, a, setAllSubpartColors

Frissítés: 2022. dec. 29. @ 22:59

[+] Added setsubpartcolor(STR, INT, INT, INT, INT) #subpart, r, g, b, a

Frissítés: 2022. dec. 29. @ 22:32

[+] Added emissive subpart propagation

Frissítés: 2022. dec. 28. @ 11:31

[+] Removed error message for multiple scripts, changed to warning

Frissítés: 2022. dec. 26. @ 12:42

[+] Fixed Emissive crash

Frissítés: 2022. dec. 22. @ 15:48

[+] Fixed DS server crash
[+] Fixed remote controls triggering enter and exit cockpit

Frissítés: 2022. dec. 13. @ 12:52

[+] Fixed subparts lagging behind when moving fast

Frissítés: 2022. dec. 12. @ 20:16

[+] Fixed script not re-calling working on re-paint of the block
[+] Fixed scripts not being assigned when a grid is pasted into the world