Space Engineers
Animation Engine
81–90 из 110
< 1 ... 7  8  9  10  11 >
Обновление: 3 янв. 2023 г. в 15:34

[+] Fixed crash

Обновление: 3 янв. 2023 г. в 13:47

[+] Added better error reporting
[+] Fixed math vector parsing error
[+] Added rotateAround(MVECTOR, MVECTOR, FLOAT, INT, LERP) action

[+] Added pilotRotateAround() for cockpits (same arguments as RotateAround)
[+] Added pilotTranslate() for cockpits (same arguments as Translate)
[+] Added pilotVibrate() for cockpits (same arguments as Vibrate)
[+] Added pilotRotate() for cockpits (same arguments as Rotate)
[+] Added pilotSpin() for cockpits (same arguments as Spin)

[+] Allowed the block model to be translated (use Block.[functionhere])

Обновление: 1 янв. 2023 г. в 19:56

[+] Fixed setsubpartcolor(STR, INT, INT, INT, FLOAT) #subpart, r, g, b, a
[+] Added new emissive SetColor(INT, INT, INT, FLOAT, BOOL) #subpart, r, g, b, a, setAllSubpartColors

Обновление: 29 дек. 2022 г. в 22:59

[+] Added setsubpartcolor(STR, INT, INT, INT, INT) #subpart, r, g, b, a

Обновление: 29 дек. 2022 г. в 22:32

[+] Added emissive subpart propagation

Обновление: 28 дек. 2022 г. в 11:31

[+] Removed error message for multiple scripts, changed to warning

Обновление: 26 дек. 2022 г. в 12:42

[+] Fixed Emissive crash

Обновление: 22 дек. 2022 г. в 15:48

[+] Fixed DS server crash
[+] Fixed remote controls triggering enter and exit cockpit

Обновление: 13 дек. 2022 г. в 12:52

[+] Fixed subparts lagging behind when moving fast

Обновление: 12 дек. 2022 г. в 20:16

[+] Fixed script not re-calling working on re-paint of the block
[+] Fixed scripts not being assigned when a grid is pasted into the world