Space Engineers

Space Engineers

Animation Engine
Mostrando 81-90 de 110 aportaciones
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Actualización: 3 ENE 2023 a las 15:34

[+] Fixed crash

Actualización: 3 ENE 2023 a las 13:47

[+] Added better error reporting
[+] Fixed math vector parsing error
[+] Added rotateAround(MVECTOR, MVECTOR, FLOAT, INT, LERP) action

[+] Added pilotRotateAround() for cockpits (same arguments as RotateAround)
[+] Added pilotTranslate() for cockpits (same arguments as Translate)
[+] Added pilotVibrate() for cockpits (same arguments as Vibrate)
[+] Added pilotRotate() for cockpits (same arguments as Rotate)
[+] Added pilotSpin() for cockpits (same arguments as Spin)

[+] Allowed the block model to be translated (use Block.[functionhere])

Actualización: 1 ENE 2023 a las 19:56

[+] Fixed setsubpartcolor(STR, INT, INT, INT, FLOAT) #subpart, r, g, b, a
[+] Added new emissive SetColor(INT, INT, INT, FLOAT, BOOL) #subpart, r, g, b, a, setAllSubpartColors

Actualización: 29 DIC 2022 a las 22:59

[+] Added setsubpartcolor(STR, INT, INT, INT, INT) #subpart, r, g, b, a

Actualización: 29 DIC 2022 a las 22:32

[+] Added emissive subpart propagation

Actualización: 28 DIC 2022 a las 11:31

[+] Removed error message for multiple scripts, changed to warning

Actualización: 26 DIC 2022 a las 12:42

[+] Fixed Emissive crash

Actualización: 22 DIC 2022 a las 15:48

[+] Fixed DS server crash
[+] Fixed remote controls triggering enter and exit cockpit

Actualización: 13 DIC 2022 a las 12:52

[+] Fixed subparts lagging behind when moving fast

Actualización: 12 DIC 2022 a las 20:16

[+] Fixed script not re-calling working on re-paint of the block
[+] Fixed scripts not being assigned when a grid is pasted into the world