Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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Update: 22 Nov, 2022 @ 6:01am

CHANGES:

  • Fixed an issue where NPCs with ['LookDistance'] set to high values would not fire their weapons and try to close the distance with their enemy instead (I'm still looking into it and will probably work on this little more).

Update: 21 Nov, 2022 @ 10:13am

CHANGES:

  • Just in case.

Update: 20 Nov, 2022 @ 12:44pm

CHANGES:

  • Removed an unnecessary layer of tables from ['ActivityOther'] and ['ActivityMovement']:
    > Before:
    ['ActivityMovement'] = {

    [ACT_RUN] = { { 160 } },

    },
    > After:
    ['ActivityMovement'] = {

    [ACT_RUN] = { 160 },

    },

  • Added new NPC function "['OnNPCCreateEntity'] = function(self, ent)":
    > It's called whenever NPC spawns or creates something (this something needs to have its owner set to our NPC for this to register) like the combine soldiers throwing grenades.

Update: 20 Nov, 2022 @ 12:09pm

CHANGES:

  • A code cleanup.

Update: 20 Nov, 2022 @ 12:09pm

Update: 18 Nov, 2022 @ 1:10pm

CHANGES:

  • Added the "Mega Angry Odessa Cubbage" because I can.

Update: 18 Nov, 2022 @ 12:37pm

CHANGES:

  • Added 4th variable to the "ANPlusPlayAnim" function that sets if NPC should continue to look at its target during the animation.
  • Added a new NPC function "['OnNPCUse'] = function(ply, self)". It fires every frame when players use the "Use" key on our NPC.

Update: 17 Nov, 2022 @ 4:03am

CHANGES:

  • Custom animations should play properly now.
  • Added some functions to the TEMPLATE discussion.

Update: 16 Nov, 2022 @ 4:44pm

CHANGES:

  • Some minor fixes.

Update: 8 Nov, 2022 @ 3:07pm

CHANGES:

  • Fixed models not being randomized properly.