Garry's Mod
ANPlus [BASE] | Replacer Update
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Actualizare: 22 nov. 2022 @ 6:01

CHANGES:

  • Fixed an issue where NPCs with ['LookDistance'] set to high values would not fire their weapons and try to close the distance with their enemy instead (I'm still looking into it and will probably work on this little more).

Actualizare: 21 nov. 2022 @ 10:13

CHANGES:

  • Just in case.

Actualizare: 20 nov. 2022 @ 12:44

CHANGES:

  • Removed an unnecessary layer of tables from ['ActivityOther'] and ['ActivityMovement']:
    > Before:
    ['ActivityMovement'] = {

    [ACT_RUN] = { { 160 } },

    },
    > After:
    ['ActivityMovement'] = {

    [ACT_RUN] = { 160 },

    },

  • Added new NPC function "['OnNPCCreateEntity'] = function(self, ent)":
    > It's called whenever NPC spawns or creates something (this something needs to have its owner set to our NPC for this to register) like the combine soldiers throwing grenades.

Actualizare: 20 nov. 2022 @ 12:09

CHANGES:

  • A code cleanup.

Actualizare: 20 nov. 2022 @ 12:09

Actualizare: 18 nov. 2022 @ 13:10

CHANGES:

  • Added the "Mega Angry Odessa Cubbage" because I can.

Actualizare: 18 nov. 2022 @ 12:37

CHANGES:

  • Added 4th variable to the "ANPlusPlayAnim" function that sets if NPC should continue to look at its target during the animation.
  • Added a new NPC function "['OnNPCUse'] = function(ply, self)". It fires every frame when players use the "Use" key on our NPC.

Actualizare: 17 nov. 2022 @ 4:03

CHANGES:

  • Custom animations should play properly now.
  • Added some functions to the TEMPLATE discussion.

Actualizare: 16 nov. 2022 @ 16:44

CHANGES:

  • Some minor fixes.

Actualizare: 8 nov. 2022 @ 15:07

CHANGES:

  • Fixed models not being randomized properly.