Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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Update: 5 Nov, 2022 @ 6:32am

CHANGES:

  • Another update to the animation function.
    > ENT:ANPlusPlayAnim( anim, speed, facet ) -
    - anim - Animation that we want our NPC to play.
    - speed - The speed of said animation, it's a multiplier so 1 equals the default speed and 2 would be double, etc.
    - facet - Entity that we wish that our NPC should face while playing our animation.

Update: 3 Nov, 2022 @ 2:44pm

CHANGES:

  • A preparation for future function that'll allow devs to force NPC to play animations.

Update: 30 Oct, 2022 @ 12:56pm

CHANGES:

  • Added some new functions:
    ------------------------------------ Sets if NPC should only be spawnable by admins.
    ['AdminOnly'] = true/false,
    ------------------------------------ Sets if NPC should only be spawnable on the ceiling.
    ['OnCeiling'] = true/false,
    ------------------------------------ Position offset from the crosshair.
    ['Offset'] = numerical value,
    ------------------------------------Set if your NPC should drop to the floor on spawn (seems to be only working on NPCs that do not possess any physics).
    ['NoDrop'] = false,

Update: 29 Oct, 2022 @ 2:26pm

Update: 27 Oct, 2022 @ 6:06am

CHANGES:

  • Fixed clientside ragdolls not having the right body groups set sometimes.

Update: 26 Oct, 2022 @ 3:36pm

Update: 26 Oct, 2022 @ 3:10pm

CHANGES:

  • "AddNPCPLUS( tab )" has been rewritten and it's name changed to "ANPlus.AddNPC( tab )". This should solve the issue for good.

Update: 26 Oct, 2022 @ 12:59pm

CHANGES:

  • An attempt on fixing "AddNPCPLUS" returning nil

Update: 26 Oct, 2022 @ 4:54am

Update: 25 Oct, 2022 @ 4:39pm

CHANGES:

  • Added an ability to change/randomize sub-materials (refer to the updated template)