Garry's Mod
ANPlus [BASE] | Replacer Update
Mostrando 271-280 de 301 aportaciones
< 1 ... 26  27  28  29  30  31 >
Actualización: 22 NOV 2022 a las 6:01

CHANGES:

  • Fixed an issue where NPCs with ['LookDistance'] set to high values would not fire their weapons and try to close the distance with their enemy instead (I'm still looking into it and will probably work on this little more).

Actualización: 21 NOV 2022 a las 10:13

CHANGES:

  • Just in case.

Actualización: 20 NOV 2022 a las 12:44

CHANGES:

  • Removed an unnecessary layer of tables from ['ActivityOther'] and ['ActivityMovement']:
    > Before:
    ['ActivityMovement'] = {

    [ACT_RUN] = { { 160 } },

    },
    > After:
    ['ActivityMovement'] = {

    [ACT_RUN] = { 160 },

    },

  • Added new NPC function "['OnNPCCreateEntity'] = function(self, ent)":
    > It's called whenever NPC spawns or creates something (this something needs to have its owner set to our NPC for this to register) like the combine soldiers throwing grenades.

Actualización: 20 NOV 2022 a las 12:09

CHANGES:

  • A code cleanup.

Actualización: 20 NOV 2022 a las 12:09

Actualización: 18 NOV 2022 a las 13:10

CHANGES:

  • Added the "Mega Angry Odessa Cubbage" because I can.

Actualización: 18 NOV 2022 a las 12:37

CHANGES:

  • Added 4th variable to the "ANPlusPlayAnim" function that sets if NPC should continue to look at its target during the animation.
  • Added a new NPC function "['OnNPCUse'] = function(ply, self)". It fires every frame when players use the "Use" key on our NPC.

Actualización: 17 NOV 2022 a las 4:03

CHANGES:

  • Custom animations should play properly now.
  • Added some functions to the TEMPLATE discussion.

Actualización: 16 NOV 2022 a las 16:44

CHANGES:

  • Some minor fixes.

Actualización: 8 NOV 2022 a las 15:07

CHANGES:

  • Fixed models not being randomized properly.