Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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Opdatering: 22. nov. 2022 kl. 6:01

CHANGES:

  • Fixed an issue where NPCs with ['LookDistance'] set to high values would not fire their weapons and try to close the distance with their enemy instead (I'm still looking into it and will probably work on this little more).

Opdatering: 21. nov. 2022 kl. 10:13

CHANGES:

  • Just in case.

Opdatering: 20. nov. 2022 kl. 12:44

CHANGES:

  • Removed an unnecessary layer of tables from ['ActivityOther'] and ['ActivityMovement']:
    > Before:
    ['ActivityMovement'] = {

    [ACT_RUN] = { { 160 } },

    },
    > After:
    ['ActivityMovement'] = {

    [ACT_RUN] = { 160 },

    },

  • Added new NPC function "['OnNPCCreateEntity'] = function(self, ent)":
    > It's called whenever NPC spawns or creates something (this something needs to have its owner set to our NPC for this to register) like the combine soldiers throwing grenades.

Opdatering: 20. nov. 2022 kl. 12:09

CHANGES:

  • A code cleanup.

Opdatering: 20. nov. 2022 kl. 12:09

Opdatering: 18. nov. 2022 kl. 13:10

CHANGES:

  • Added the "Mega Angry Odessa Cubbage" because I can.

Opdatering: 18. nov. 2022 kl. 12:37

CHANGES:

  • Added 4th variable to the "ANPlusPlayAnim" function that sets if NPC should continue to look at its target during the animation.
  • Added a new NPC function "['OnNPCUse'] = function(ply, self)". It fires every frame when players use the "Use" key on our NPC.

Opdatering: 17. nov. 2022 kl. 4:03

CHANGES:

  • Custom animations should play properly now.
  • Added some functions to the TEMPLATE discussion.

Opdatering: 16. nov. 2022 kl. 16:44

CHANGES:

  • Some minor fixes.

Opdatering: 8. nov. 2022 kl. 15:07

CHANGES:

  • Fixed models not being randomized properly.