Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
Näytetään 271–280 / 301
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Päivitys: 22.11.2022 klo 6.01

CHANGES:

  • Fixed an issue where NPCs with ['LookDistance'] set to high values would not fire their weapons and try to close the distance with their enemy instead (I'm still looking into it and will probably work on this little more).

Päivitys: 21.11.2022 klo 10.13

CHANGES:

  • Just in case.

Päivitys: 20.11.2022 klo 12.44

CHANGES:

  • Removed an unnecessary layer of tables from ['ActivityOther'] and ['ActivityMovement']:
    > Before:
    ['ActivityMovement'] = {

    [ACT_RUN] = { { 160 } },

    },
    > After:
    ['ActivityMovement'] = {

    [ACT_RUN] = { 160 },

    },

  • Added new NPC function "['OnNPCCreateEntity'] = function(self, ent)":
    > It's called whenever NPC spawns or creates something (this something needs to have its owner set to our NPC for this to register) like the combine soldiers throwing grenades.

Päivitys: 20.11.2022 klo 12.09

CHANGES:

  • A code cleanup.

Päivitys: 20.11.2022 klo 12.09

Päivitys: 18.11.2022 klo 13.10

CHANGES:

  • Added the "Mega Angry Odessa Cubbage" because I can.

Päivitys: 18.11.2022 klo 12.37

CHANGES:

  • Added 4th variable to the "ANPlusPlayAnim" function that sets if NPC should continue to look at its target during the animation.
  • Added a new NPC function "['OnNPCUse'] = function(ply, self)". It fires every frame when players use the "Use" key on our NPC.

Päivitys: 17.11.2022 klo 4.03

CHANGES:

  • Custom animations should play properly now.
  • Added some functions to the TEMPLATE discussion.

Päivitys: 16.11.2022 klo 16.44

CHANGES:

  • Some minor fixes.

Päivitys: 8.11.2022 klo 15.07

CHANGES:

  • Fixed models not being randomized properly.