Garry's Mod
ANPlus [BASE] | Replacer Update
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Actualización: 25 OCT 2022 a las 8:36

CHANGES:

  • Added new function "OnNPCRemove":,
    > It runs whenever NPC gets removed.

Actualización: 25 OCT 2022 a las 5:40

CHANGES:

  • Changes to the "OnNPCScaleDamageOnEntity" function:,
    > Changed name to "OnNPCDamageOnEntity" as it had nothing to do with scaling,
    > Added missing "self" value ( from (ent, dmginfo) to (self, ent, dmginfo) ).

Actualización: 25 OCT 2022 a las 4:34

CHANGES:

  • "ActivitySpeed" functionality has been changed and improved upon:,
    > Besides speeding or slowing down activities it is now possible to replace them.

Actualización: 24 OCT 2022 a las 17:17

CHANGES:

  • Sound edit functionality got rewritten (please refer to the template),

Actualización: 24 OCT 2022 a las 10:23

Actualización: 24 OCT 2022 a las 8:22

CHANGES:

  • Fixed body groups not applying correctly,

Actualización: 24 OCT 2022 a las 4:27

CHANGES:

  • Fixed "OnNPCWaterLevelChanged" function,
  • Adeed a bunch of new functions:
    >OnNPCScaleDamageOnNPC - Runs whenever your NPC damages other NPCs.
    >OnNPCScaleDamageOnPlayer - Runs whenever your NPC damages Players.
    >OnNPCScaleDamageOnEntity - Runs whenever your NPC damages anything else. You can still detect if the hit thing was a Player or NPC but you can't detect hit groups through it.

Actualización: 23 OCT 2022 a las 4:42

CHANGES:

  • NPCs will keep their randomized pitch, volume, and sound level,

Actualización: 23 OCT 2022 a las 3:10

CHANGES:

  • Hotfix,
  • Added new variable ['LookDistance']:
    > It lets you precisely set sight distance on Your NPC.

Actualización: 22 OCT 2022 a las 18:02