Garry's Mod
ANPlus [BASE] | Replacer Update
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Actualización: 5 NOV 2022 a las 6:32

CHANGES:

  • Another update to the animation function.
    > ENT:ANPlusPlayAnim( anim, speed, facet ) -
    - anim - Animation that we want our NPC to play.
    - speed - The speed of said animation, it's a multiplier so 1 equals the default speed and 2 would be double, etc.
    - facet - Entity that we wish that our NPC should face while playing our animation.

Actualización: 3 NOV 2022 a las 14:44

CHANGES:

  • A preparation for future function that'll allow devs to force NPC to play animations.

Actualización: 30 OCT 2022 a las 12:56

CHANGES:

  • Added some new functions:
    ------------------------------------ Sets if NPC should only be spawnable by admins.
    ['AdminOnly'] = true/false,
    ------------------------------------ Sets if NPC should only be spawnable on the ceiling.
    ['OnCeiling'] = true/false,
    ------------------------------------ Position offset from the crosshair.
    ['Offset'] = numerical value,
    ------------------------------------Set if your NPC should drop to the floor on spawn (seems to be only working on NPCs that do not possess any physics).
    ['NoDrop'] = false,

Actualización: 29 OCT 2022 a las 14:26

Actualización: 27 OCT 2022 a las 6:06

CHANGES:

  • Fixed clientside ragdolls not having the right body groups set sometimes.

Actualización: 26 OCT 2022 a las 15:36

Actualización: 26 OCT 2022 a las 15:10

CHANGES:

  • "AddNPCPLUS( tab )" has been rewritten and it's name changed to "ANPlus.AddNPC( tab )". This should solve the issue for good.

Actualización: 26 OCT 2022 a las 12:59

CHANGES:

  • An attempt on fixing "AddNPCPLUS" returning nil

Actualización: 26 OCT 2022 a las 4:54

Actualización: 25 OCT 2022 a las 16:39

CHANGES:

  • Added an ability to change/randomize sub-materials (refer to the updated template)