RimWorld

RimWorld

ModularWeapons
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Uppdatering: 12 jan, 2024 @ 1:49

[Auto-generated text]: Update on 1/12/2024 6:48:57 PM.

Uppdatering: 9 dec, 2023 @ 23:07

[Auto-generated text]: Update on 12/10/2023 4:07:05 PM.

Uppdatering: 6 dec, 2023 @ 15:25

bug fix for CompModularParts+<>c.<InitBlocker>b__35_0

Uppdatering: 3 dec, 2023 @ 15:34

New configuration content: Spawn light source of flashlight

Uncompleted research requirements now can seen

(For add-on devs) New tag for ModularPartDef: <incompatibleKind>

Uppdatering: 3 dec, 2023 @ 15:31

[Auto-generated text]: Update on 12/4/2023 8:31:22 AM.

Uppdatering: 5 okt, 2023 @ 23:35

big fix (TRUE!) : NPCs will use presets regardless of "Gunsmith immediately after crafting" option turned on or off.

Uppdatering: 5 okt, 2023 @ 23:07

bug fix:NPCs didn't use presets

Uppdatering: 29 sep, 2023 @ 7:29

・Save/Load system avalable for gunsmith screen.
・Rename avalable for gunsmith screen.
・Preset system for NPCs avalable, NPC's weapons will no longer cursed!
・2 new configuable options; "Gunsmith immediately after crafting", and "Chance that NPC will use preset".
・status of whole gunsmith parts reworked (this & official add-ons).

Uppdatering: 18 sep, 2023 @ 20:37

now melee damages will affected by stuff
now gunsmith workbench can support CompRefuelable

Uppdatering: 16 sep, 2023 @ 19:31

[Auto-generated text]: Update on 9/17/2023 11:30:59 AM.