RimWorld

RimWorld

ModularWeapons
Ergebnisse 41–50 von 93
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Update: 12. Jan. 2024 um 1:49

[Auto-generated text]: Update on 1/12/2024 6:48:57 PM.

Update: 9. Dez. 2023 um 23:07

[Auto-generated text]: Update on 12/10/2023 4:07:05 PM.

Update: 6. Dez. 2023 um 15:25

bug fix for CompModularParts+<>c.<InitBlocker>b__35_0

Update: 3. Dez. 2023 um 15:34

New configuration content: Spawn light source of flashlight

Uncompleted research requirements now can seen

(For add-on devs) New tag for ModularPartDef: <incompatibleKind>

Update: 3. Dez. 2023 um 15:31

[Auto-generated text]: Update on 12/4/2023 8:31:22 AM.

Update: 5. Okt. 2023 um 23:35

big fix (TRUE!) : NPCs will use presets regardless of "Gunsmith immediately after crafting" option turned on or off.

Update: 5. Okt. 2023 um 23:07

bug fix:NPCs didn't use presets

Update: 29. Sep. 2023 um 7:29

・Save/Load system avalable for gunsmith screen.
・Rename avalable for gunsmith screen.
・Preset system for NPCs avalable, NPC's weapons will no longer cursed!
・2 new configuable options; "Gunsmith immediately after crafting", and "Chance that NPC will use preset".
・status of whole gunsmith parts reworked (this & official add-ons).

Update: 18. Sep. 2023 um 20:37

now melee damages will affected by stuff
now gunsmith workbench can support CompRefuelable

Update: 16. Sep. 2023 um 19:31

[Auto-generated text]: Update on 9/17/2023 11:30:59 AM.