RimWorld
ModularWeapons
Se afișează 41-50 din 93 intrări
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Actualizare: 12 ian. 2024 @ 1:49

[Auto-generated text]: Update on 1/12/2024 6:48:57 PM.

Actualizare: 9 dec. 2023 @ 23:07

[Auto-generated text]: Update on 12/10/2023 4:07:05 PM.

Actualizare: 6 dec. 2023 @ 15:25

bug fix for CompModularParts+<>c.<InitBlocker>b__35_0

Actualizare: 3 dec. 2023 @ 15:34

New configuration content: Spawn light source of flashlight

Uncompleted research requirements now can seen

(For add-on devs) New tag for ModularPartDef: <incompatibleKind>

Actualizare: 3 dec. 2023 @ 15:31

[Auto-generated text]: Update on 12/4/2023 8:31:22 AM.

Actualizare: 5 oct. 2023 @ 23:35

big fix (TRUE!) : NPCs will use presets regardless of "Gunsmith immediately after crafting" option turned on or off.

Actualizare: 5 oct. 2023 @ 23:07

bug fix:NPCs didn't use presets

Actualizare: 29 sept. 2023 @ 7:29

・Save/Load system avalable for gunsmith screen.
・Rename avalable for gunsmith screen.
・Preset system for NPCs avalable, NPC's weapons will no longer cursed!
・2 new configuable options; "Gunsmith immediately after crafting", and "Chance that NPC will use preset".
・status of whole gunsmith parts reworked (this & official add-ons).

Actualizare: 18 sept. 2023 @ 20:37

now melee damages will affected by stuff
now gunsmith workbench can support CompRefuelable

Actualizare: 16 sept. 2023 @ 19:31

[Auto-generated text]: Update on 9/17/2023 11:30:59 AM.