Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: 24 Nov, 2023 @ 11:25am

### Version 1.34.2
# Seljuk: you may now replace the base game Seljuk invasion story with the previous modded one, removed the option to trigger the Seljuk invasion randomly
# Seljuk: replaced base game event "fp3_story_cycle_seljuks_invasion_events.0001", copied over under a new name "seljuk_invasion.0003"
# Seljuk: similar to the base game, the invasion may not trigger naturally while the Persian struggle is still ongoing
# Eldiguzid: changed title color to make it stand out less
# Mamluk: fixed historicinvasions_debug_mamluk_ayyubid_decision_on_action triggering Mamluks of India instead
# Mamluk: may only be triggered if the Ayyubid / Ghurid empires possess de jure land
# al-Qays (deactivated): upon spawning, one random county is now set to East Bantu culture (added in 1.11) instead of a random culture from the Horn of Africa
# removed "ignore_titularity_for_title_weighting = yes" from most titles
# small localization changes

Update: 10 Nov, 2023 @ 2:35pm

### Version 1.34.1
# fixed some errors
# Ayyubid: stories no longer apply a de jure change while the Persian struggle is still ongoing to retain compatibility with the struggle endling decisions
# Rurikid: added a scripted spouse to the invader
# added "ignore_titularity_for_title_weighting = yes" to most titles
# added a debug mode decision to trigger the base game Seljuk invasion of Persia

Update: 9 Nov, 2023 @ 9:30am

### Version 1.34.0
# checked for game version 1.11.* compatibility:
# removed Seljuk invasion of Persia and the Zanj rebellion; they can however still be triggered via debug mode decisions
# replaced character:93132 with character:extra_ghurids_1
# changed game rule name from "seljuk_invasion" to "seljuk_rum_invasion" in script
# changed story name from "story_seljuk_invasion" to "story_seljuk_persia_invasion"
# Timurid, Seljuk, Anushtiginid: stories no longer apply a de jure change while the Persian struggle is still ongoing to retain compatibility with the struggle endling decisions
# changed the color of e_ghaznavid

Update: 23 Oct, 2023 @ 7:27am

### Version 1.33.4
# Ayyubid: added a direct dynastic link to Merwan Rawadid
# Knytling: if an existing ai character is picked for the invasion, they will attempt to create their own cadet branch
# added a game rule setting to prevent player controlled characters from being turned into an invader

Update: 27 Aug, 2023 @ 7:08am

### Version 1.33.3
# Fatimid: in addition to Jerusalem, the kingdoms of Israel, Syria, Arabia and Hejaz will no longer shift into Egypt while the second invasion story is still active
# Ayyubid: a small Christian kingdom of Jerusalem may now purchase a truce with the Ayyubid Empire once
# Ayyubid: if the kingdom (Egypt) or empire (Arabia) above the county of Cairo are held by non-Muslims or if more than 80% of the Ayyubid starting region has been converted to a non-Muslim faith, Saladin's invasion will be skipped and he will instead spawn as a harmless wanderer somewhere in Jazira
# Rurikid: reworked the looks of conversion events
# Qarghuyid: localization changes

Update: 24 Aug, 2023 @ 9:20am

### Version 1.33.2
# integrated new traits added by CK3 1.10
# Rûm, Ayyubid, Almohad and Mamluks no longer attempt receive the same county more than once upon spawning

Update: 23 Aug, 2023 @ 2:49am

### Version 1.33.1
# Almoravid: the invasion will now trigger immediately if the game was started between 1050 and 1100
# Almoravid: if the game was started past 973, existing landed Almoravid house members may be picked as the invader
# Ludolfinger: invasion will be skipped if the Carolingian borders were restored via decision

Update: 22 Aug, 2023 @ 10:25am

### Version 1.33.0
# checked for game version 1.10.* compatibility
# added fantasy invasion: Zunbil, 893 (Zabulistan)
# removed unused knights / assassins title succession laws
# removed compatibility checks for older mod versions
# removed unused landed titles
# removed unused modifiers
# fixed grammatical errors in script names and in localization
# moved from hard title links in stories to scope:story.var:invader_title_var to allow invaders to switch titles mid-story
# Fatimid: Shia rulers may now gift Hejaz to the Hashimid dynasty via decision if the game was started before 1061
# Bassenheim: Königsberg is now the de jure capital of the Teutonic Order
# al-Qays: the Zanj Revolt will now target a smaller area
# Nomads: fixed scoping error
# localization changes

Update: 11 Aug, 2023 @ 11:25am

### Version 1.32.9
# Borjigin: Yuan and Chagatai now update their government type once the Mongol Empire splinters
# Borjigin: may now raze Baghdad via decision

Update: 10 Aug, 2023 @ 8:47am

### Version 1.32.8
# Borjigin: Title e_yuan is no longer in use; replaced in script by e_mongolia. In practice, e_yuan would nearly always be converted into e_mongolia anyways.