Crusader Kings III
Historic Invasions
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Обновление: 9 ноя. 2023 г. в 9:30

### Version 1.34.0
# checked for game version 1.11.* compatibility:
# removed Seljuk invasion of Persia and the Zanj rebellion; they can however still be triggered via debug mode decisions
# replaced character:93132 with character:extra_ghurids_1
# changed game rule name from "seljuk_invasion" to "seljuk_rum_invasion" in script
# changed story name from "story_seljuk_invasion" to "story_seljuk_persia_invasion"
# Timurid, Seljuk, Anushtiginid: stories no longer apply a de jure change while the Persian struggle is still ongoing to retain compatibility with the struggle endling decisions
# changed the color of e_ghaznavid

Обновление: 23 окт. 2023 г. в 7:27

### Version 1.33.4
# Ayyubid: added a direct dynastic link to Merwan Rawadid
# Knytling: if an existing ai character is picked for the invasion, they will attempt to create their own cadet branch
# added a game rule setting to prevent player controlled characters from being turned into an invader

Обновление: 27 авг. 2023 г. в 7:08

### Version 1.33.3
# Fatimid: in addition to Jerusalem, the kingdoms of Israel, Syria, Arabia and Hejaz will no longer shift into Egypt while the second invasion story is still active
# Ayyubid: a small Christian kingdom of Jerusalem may now purchase a truce with the Ayyubid Empire once
# Ayyubid: if the kingdom (Egypt) or empire (Arabia) above the county of Cairo are held by non-Muslims or if more than 80% of the Ayyubid starting region has been converted to a non-Muslim faith, Saladin's invasion will be skipped and he will instead spawn as a harmless wanderer somewhere in Jazira
# Rurikid: reworked the looks of conversion events
# Qarghuyid: localization changes

Обновление: 24 авг. 2023 г. в 9:20

### Version 1.33.2
# integrated new traits added by CK3 1.10
# Rûm, Ayyubid, Almohad and Mamluks no longer attempt receive the same county more than once upon spawning

Обновление: 23 авг. 2023 г. в 2:49

### Version 1.33.1
# Almoravid: the invasion will now trigger immediately if the game was started between 1050 and 1100
# Almoravid: if the game was started past 973, existing landed Almoravid house members may be picked as the invader
# Ludolfinger: invasion will be skipped if the Carolingian borders were restored via decision

Обновление: 22 авг. 2023 г. в 10:25

### Version 1.33.0
# checked for game version 1.10.* compatibility
# added fantasy invasion: Zunbil, 893 (Zabulistan)
# removed unused knights / assassins title succession laws
# removed compatibility checks for older mod versions
# removed unused landed titles
# removed unused modifiers
# fixed grammatical errors in script names and in localization
# moved from hard title links in stories to scope:story.var:invader_title_var to allow invaders to switch titles mid-story
# Fatimid: Shia rulers may now gift Hejaz to the Hashimid dynasty via decision if the game was started before 1061
# Bassenheim: Königsberg is now the de jure capital of the Teutonic Order
# al-Qays: the Zanj Revolt will now target a smaller area
# Nomads: fixed scoping error
# localization changes

Обновление: 11 авг. 2023 г. в 11:25

### Version 1.32.9
# Borjigin: Yuan and Chagatai now update their government type once the Mongol Empire splinters
# Borjigin: may now raze Baghdad via decision

Обновление: 10 авг. 2023 г. в 8:47

### Version 1.32.8
# Borjigin: Title e_yuan is no longer in use; replaced in script by e_mongolia. In practice, e_yuan would nearly always be converted into e_mongolia anyways.

Обновление: 8 авг. 2023 г. в 13:23

### Version 1.32.7
# rulers of an equal tier as the invader may now always bend their knee after a subjugation demand
# you may no longer submit to an invader during war via decision if their war score against you has reached 100%
# Seljuk Rûm: Suleiman now calls a few house members into the war against Byzantium
# al-Qays: kingdom -> duchy
# Normandie: if the duke of Normandy is of Norman culture and their realm size is at maximum 12 counties, they will invade England instead of a scripted William de Normandie
# Nomads: general script adjustments
# Nomads: can no longer be of siberian_religion and finno_ugric_religion religion or Catholic and Orthodox faith, unless no other option is available
# renamed historicinvasions_emergent_capital_modifier to historicinvasions_county_tier_one_modifier
# renamed historicinvasions_center_of_civilization_modifier to historicinvasions_county_tier_two_modifier
# added 'invader_title_var' to every applicable story; currently only used during the story setup to preserve savegame compatibility
# localization changes

Обновление: 30 июл. 2023 г. в 11:55

### Version 1.32.6
# Borjigin: player_heir of the old Khagan is now also cleaned up correctly
# Borjigin: successor states now inherit some gold from the dead Khagan