Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Which ones still spawn with land under rulers?
@_peachpandaboy_, @Arthas It has always created a fresh Temujin. It's just that in the newly added start date, he's already present on the map at the beginning.
@LLTK Sorry, I don't get what you are reporting.
@timotheus I've played this mod for hundreds of hours in multiplayer without a single desync.
@c✓z That's unlikely, this mod is entirely in maintenance mode since I have lost interest in CK3.
@Svetovid Why is that?
@Rowetheus Thank you :)
@Cole I'm not touching that decision.
@Flapples That effect neither included nor referenced in this mod. It's part of the Rajas of Asia addon.
@ølfrygt While they can spawn in your borders, they can't take your personal demesne.
@Kevin.Minty I thought about it, but that would introduce an exponentially growing number of game rule cases which I'd need to handle and manage.
@Ġedryht No idea.
@Auditor I already made a sub-mod for Rajas of Asia which includes four invasions. I might port them over, but I haven't played CK3 in a long while. But I don't want to promise anything, since that would take me a few hours to complete.
@TurtleShroom Some have been turned into landless invaders and some have been since before that feature was officially added to CK3. My experience with them has been rather negative, because they kept getting stack wiped even with overwhelming numbers.
Consider adding the Merovingian & Carolingian conquests to 'ancient history.' These conquests heavily defined Europe, whereas the Huns seemingly just left us chaos & destruction.
The Avars would be an interesting consideration too. They followed a very similar historical role that the Huns did, but settled their ethnic group & later absorbed by the Hungarians.
These additions would really fill in that gap between Attila the Hun & Harald Fairhair.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3465028874&searchtext=tfe+smaller
I'm guessing it might have problems with the Mamlukes of India?
@Anxiety I might be remembering it wrong, but I believe the Bulgarians don't get such an event.
@Em The vanilla changes are fairly recent and I haven't actively developing mods for many months now. Unless something spectacularly breaks, I won't be making many changes to the mod.
@Canuck It fires some time after Rurik's death.
When update just rolled out the mod was broken, Temujin immediately died in my games everytime
Yes, that's what I was going for. Especially because Nikea was Rum's historical capital, and the Byzzies are much stronger as of 1.15. I think it would help both balancing an historicity, so please consider it. Great mod by the way, one of the best on the workshop, so keep up the good work!